OUT OF CHARACTER INFORMATION
- Intent: To create a corporate cyberpunk world for roleplay. Providing a center point for both slicer RP and corporate intrigue, a tech heavy player or droid character's muse. It preserves the feel of what came before in Darkwire, Rogue Protocol, Corporate and other cyberpunk factions, while offering new geography, politics, and freedom for storytelling. A self-contained data empire where the digital and physical can blend together. Highs and lows for contrast, risk and adventure throughout. Encouged for all players to use in that regard.
- Image Credit: Sora AI (Both)
- Canon: N/A (Original planet).
- Permissions: N/A.
- Links:
– Balen Var Black
– Apex Holdings | Rogue Protocol | Blackline Dynamics | Darkwire | Hutt Cartel | Pyke Syndicate | Haxion Brood | The Triads
– Transgalactic Coin | Undernet Mega Thread | ECHO-ID Registry | Echelon Street Lexicon
– Rogue Protocol Crew
- Planet Name: Echelon Prime
- Demonym: Echelonian
- Region: Outer Rim Territories / Unknown Regions border, near the Moddell Sector.
- System Name: Echelon System
- System Features:
• Star: Ech-01 'Cyna' (G-Type).
• Moons: Synthforge Spire-Orbital Foundry, and Nullost a black-glass wasteland.
• Anomaly: The Dataway: a semi-stable hyperspace scar where light behaves like code, used for covert signal routing across the galaxy.
• Echelon II; A scorched, waterless frontier world where scattered fugitives and outcasts from Echelon Prime endure the harsh wastes in exchange for a life beyond corporate control but not influence.
• Rotational Period: 25 hours. Orbital Period: 62 days. - Location: North-west Outer Rim / Unknown Region frontier, one hex north of Naplousea
- Major Imports: Foodstuffs | Refined Tibanna Gas | Medical Supplies | Luxury Goods | Raw Ore | Cybernetic Substrates | Starship Fuel Cells | Biomatter | Water
- Major Exports: Power Cells | Data Storage | Data Brokering | Durasteel | Cybernetic Implants | Reclaimed Starship Tech | Advanced Droid Shells | Slicing Hardware | Neural Interfaces | AI Cores | Data Encryption Tools | Black Market Firmware | Silica | Labor Crews
- Unexploited Resources: Vast Diatium deposits for powercell production and energy storage; Plentiful Lommite deposits for data storage and Transparisteel or Durasteel production; Silica from extensive material for recycling and previous surface conflicts; naturally occurring energy currents beneath the planet’s crust: The Blackline Reservoir.
GEOGRAPHIC INFORMATION
- Gravity: Standard.
- Climate: Controlled; heavy weather modification systems maintain constant overcast skies and acid rain in industrial zones.
- Primary Terrain: Planetwide megastructures, industrial oceans, subterranean data-spires, acid rain plains, artificial canyons, synth-metal forests, and junklands.
- Atmosphere: Type I (with localized pollutants in redline districts).
LOCATION INFORMATION
- Capital City: Neo-Echelon.
- Planetary Features:
• Stacked city layers, tiers, mostly controlled by different megacorps.
• Planetwide network grid forming the physical frame for the Undernet.
• Orbiting signal spires relaying encrypted traffic through the Dataway
• The Underangel, an orbital factory forge ring.
- Urban Classification: Hyper-Urban / Artificial.
- Major Locations:
• Neo Echelon: The planetary capital and beating heart of the Compact, an endless skyline of alloy spires, holo-lit bridges, and excess data bursting out of the circuitry. Neon storms flicker across the upper tiers while the undercity hums with black-market code, corporate armies, and restless ambition for the next job. Slicers make their names or get lost in the grid. Risk is measured in blasterbolts. Every street walk is a transaction, like a sabacc hand playing out where the house always wins, a world-city of durachrome and consequence where profit rules and the skyline never sleeps.
• Kynaron: The planet's second city, an expanse of stacked terraces and dark blue-glass towers shaped by Atrisian artistry, Chiss precision, and the Echani language of motion; blue neon veins pulse through its ordered streets, data-scripts flow across mirrored fountain walls, and beneath its serene rhythm hums the whispered lies of surveillance and control, a temple of discipline draped in circuitry led silence.
• The Glacier - Chiss Ascendant Technologies, (CAT) headquarters is a near lightless tower, with interspaced cryogenic levels forming a permanent data storage and perfect atmosphere for the Chiss.
• The Undernet Grid – Layered digital substructure beneath every district; hosts Echo-IDs and Keyrunner nodes.
• Violet Portway – A beautiful glittering entertainment and vacation complex set against an artificial purple sea. Thousands of ships line the water, and beachside revellers enjoy simulated sunsets that no other world can provide.
• The Intergrid Bar – The most infamous slicer and keyrunner hangout in the outerrim, to get into it takes a rep and connections. There are plenty of tales about a keyrunners legacy run, the last one they ever did. When one of the best goes flatline, a moment of silence falls over the bar, and toast is made in their honor.
• Rogue Null – Infamous streets of chaotic neon and acid rain, where Rogue Protocol operates out of Dark Water Sushi Bars and Blackstar Relay terminals. Tolerated as a managed necessity in Echelons structural makeup, and balance.
• Stacked Decks – Towering vertical megablocks of server spires and data storage; a favoured slicer battleground.
• Nullframe Abyss – Digital sub-layer rumoured to house rogue AIs and data ghosts.
• The Underangel – Off-world factory ring mass-producing [Classified] and droids, run by the ingenious Nayus Engineering Megacorp.
• Apex One – Located in Neo-Echelon, Mr Black's fortress arcology and seat of Apex Holdings.
• Red Static Zones – Rebellious blocks and nodes of signal warfare, data pirates steal bandwidth and signal space, HUDs scramble, droids go mad, and Red Static broadcasters often jam all feeds.
• The Blackline Tower – Skyscraper of Blackline Dynamics, a mirror corporate rival to Apex.
• Khaganti Skybarge Forge – Mobile smithy for custom blades and cyber-weapons orbiting the spires and dense urban blocks.
• Datavault X59Ab Codeshrine – In an artificial landscape, fanatical acolytes take the worship of data to extremes. In silent prayer, datastreams cycle down the walls like dripping green scripture.
• Crosswire Twelve – Echelons' third megaplex city, home to many Denonites. Known for its replication of Denon's district twelve as was, the perfect balance of corporate control, gang influence and slicer rebellion. Home sweet home, with all the bitter aftertaste.
• Blue 15 – One of the most infamous casino zones in the sector, run by the Hutt Cartels Tadietti Tann or Lady Blue as she's known, 15 days to pay is the mantra, the consequences well known.
• The Deep Market – Subsurface bazaar where bio-mods, nanofreak art, illegal lightsaber crystals, and illicit tech or weapons change hands.
• Kerrigan Holo-Archives – Where renowned holonet figures and icons are given a fitting monument to their deeds.
• The Wodenstam Center of Motion – A pristine white and silver traditional Echani complex, dedicated to the art of motion and duelling as a communication form.
• Detonite Club – If there is one club you have to visit on Echelon its Detonite. The spectacles there are a once in a lifetime event. Tickets are costly, but the show they put on spares no expense.
• Salvager City – Not much remains of the first settlers on Echelon, recylcing and salvaging the great relics around the Cyna star, 'Salvager City' is little more than a humble cluster of buildings amongst giants, but once in a while, a local goes to remember the frontier life that came before, they even have a bar with two choices of wine, white or red.
• Forgotten Species Enclaves – Large refugee zones exist for species that have lost their homeworld, been forced out of it, or fled its destruction, contributing to the population density of the planet. Promised a glittering new start on arrival, in reality, these enclaves often become contractually obligated, cheap sources of labor.
• Nullshade Bazar –Night-only market under blacked out canopies or reflective screens. Echo-ID skins, firmware tattoos, memory splices. Buyers speak in gestures or direct code to decks, and sellers never use real names.
• Memory Vaults – Over five hundred thousand memory vaults are on the planet, housing both data and history, some large, some small. The biggest of which is the Factional Museum, where past galactic factions are given center stage in their own private exhibits, and long-forgotten history is relived as if it were yesterday in immersive experiences.
• Echoes of Ruusan. – A hidden temple for a secretive masked Dark Jedi Sect, their names not spoken, their identities masked as they've always been.
• Beebos Last Burger Joints – Cursed in a galaxy beyond its control, the once mighty bantha burger empire, famed for its delicious food, has been reduced to just a handful of burger joints, mysteriously other attempts at making them always meet with disaster. Some things are never forgotten.
• The Rustway – The biggest town in the Junklands, surrounded on all sides by discarded metal and electronics, salvagers eek out a life here, and people try to live free, it's not easy and its rarely safe.
• Lifeline, a Silver Jedi Sanctum – In the most unlikely of places, hope resides. Deep in one of the forgotten levels, a small temple built around the harsh metal reality of the world, where sometimes a man or woman receives food, a bed or shelter. Hidden, small and discreet.
• Goros's Palace – With all the opulent festivities of old, Goros the Hutt throws the planet's largest feasts, in traditional cantina lighting, music of ages gone by, dances of spectacl,e but most importantly all the exotic dishes you could want. A Hutt palace that remembers what it was to reveal and indulge in the Cartel's best times.
• Kethborn Colosseum – Buried in the district's deepest datalayers, whispered more than mapped, lies the Kethborn Colosseum, a combat arena so lethal it's a myth until the doors close behind you. Every fight is recorded in 173 languages across the Undernet as later serialized bloodsport releases. The arena itself is a synthetic labyrinth of shifting floors, adaptive weapon grids, and AI tracked killzones. Survive a round, and your Echo-ID becomes legend; win, and your name uploads into the grid forever.
• GNN Headquarters, officially owned by Apex Holdings and Tri-Tower Media Collective, the once overzealous news organisation, unfortunately, hasn't changed much; only here its interests are squarely fixed on Echelon and the corporate compact.
- Native Species: None recorded. The pre-terraformed biosphere was eradicated.
- Immigrated Species: Humans, Near-humans, and Droids of every type 30%, Denonites (Denon) 15%, Atrisian 15%, Chiss 6%, Twi'leks 6%, Epicanthix 6%, Zeltrons 4%, Hapans 2%, Kage 2%, Firrerreo 2%, Echani 2%, Rodians 2%, Mirialans 1%, Houk 1%, Zabrak 1%, Trandoshan 1%, Jawa 1%, Squib 0.5%, Others 2.5%
- Population: Crowded (~700 billion organic, 125 billion registered synthetics).
- Demographics: Cosmopolitan but corporately stratified; the lower Tiers mix class freely, upper Tiers enforce selective contracts, mostly on a class and wealth basis, which benefits some species more than others.
- Primary Languages: Galactic Basic, Binary, Denon-Slang, Cheunh, Huttese, Bocce, Trade Cant, Sephi High-Code [Corporate protocol], High Galactic, Codespeak
- Culture:
Efficiency, credits, neon, and style define life. Echelon Prime is a planet of contracts as law, credits as status, and connections as lifeblood. Citizens balance augmented living with a digital dual life, most maintain both physical and Echo-ID existences.
For the young, dumb or naive, style too often wins over substance, and shady contracts become gridchain debts which obligate them for decades. Street rituals celebrate new implants, finding rare signals an achievement, and new data caches a prize. Art is digital graffiti, and code is its poetry. Messages or symbols are built into architectural design or and hidden undernet nodes. Religion became a belief that everything is data, and some took it to extremes.
Culinary culture thrives on noodle bars, local street food, slicer hangouts, corporate restaurants, neon markets, and stimcaf lounges. It's a place of contrasts, both in color and in motives, where everyone could be playing an angle, and few who start on the bottom ever get out from there. Those at the top barely get dirt on their shoes, but plenty on their hands and conscience.
GOVERNMENT & ECONOMY
- Government: The Corporate Compact: An Oligarchic Council dominated by the Big 14 Megacorps including Apex Holdings.
- Affiliation: Apex Holding, Megacorps, Corporate Alliances, Rogue Protocol, Darkwire, Haxion Brood, The Exchange, The Triads, the Hutt Cartel, and other underworld syndicates or slicer groups.
- Wealth: Wealthy the top 1% with the power; Lower tiers range from Low to Medium.
- Stability: Medium. Digital civil wars, data thefts, and signal sabotage happen, but EchoSec's security apparatus keeps open conflict contained in the populated areas. While a certain amount of localized physical conflict is good for business, megacorps take a very dim view of direct corporate sabotage.
- Freedom & Oppression: Information is bought but always with cost. Citizens trade privacy for convenience and free speech for contracts. Street-level freedom or chaos exists in the Undernet, the street hangouts, or the gang controlled area. In the black-market, lawless or forogtten zones ignored by CorpSec, individuals make their own way. There are several ways to fall into debt here: Open source Gridlock chains can contract you in for decades, and hard-coded biometric markers seal you forever.
MILITARY & TECHNOLOGY
- Military: EchoSec (or just Corpsec), is a corporate-controlled military force. Each corporation contributes an alleged percentage of its profits to a unified security force, while maintaining their own private security, which for some amount to corporate armies. Apex Security Forces (ASF) and A-TRD Teams, and Axion Syndicate detachments defend their own zones. Orbital defenses operate on the Synthforge Spire and Underangel Forge Ring, while corporate privateers operate beyond the Dataway. SecNet mercenaries contract for district or zone control.
- Technology: Galactic Standard plus Cybernetic and Network Specialisation, advanced neural links, Echo-ID interface techs, augmented reality infrastructure, self-modifying AI, and quantum encryption arrays. Public augments are common; bio-mods are fashionable.
HISTORICAL INFORMATION
Echelon Prime was not discovered but assembled. Centuries ago, a cluster of derelict ships, orbital platforms, and autonomous foundries drifted together around the star Cyna, relics of one of many forgotten wars. Terraforming came later, funded by early consortia seeking a free trade node beyond the major powers' supervision, and all the relics they could harvest. Layers of infrastructure were grafted onto one another until the planet's crust became equal parts alloy and code, first as a base for recycling, later as the first salvager city.
The Megacorps arrived in the age of reconstruction. Apex among them, the company with Chiss Ascendency cooperation, absorbed rival operations and standardized the salvage grids, helping transform the entire world into a self-sustaining industrial ecosystem. A corporate saying, 'reclaim, repurpose, reconstruct, extended beyond mere materials into self-sustaining economics and governance. Megacorps replaced old governments with adaptive administrative AIs and modular law codes, ensuring that regulation itself became a service to their needs. Data became all-powerful, and worth more than credits, to the fanatical a religion unto itself.
Around this time, the Undernet took shape, a living multi-layered datasphere beneath the official grid's nodes. Slicers, keyrunners, and shadow brokers carved out their own echo of reality, trading identity fragments, unmonitored bandwidth, stolen data and encoded debts. What began as rebel sabotage evolved into a stable symbiosis, guided by Chiss insight and Hutt cartel brilliance. Corporate systems used the Undernet's chaos as a testing ground for new security architectures, while the Undernet fed on the overflow of those same systems. The two became inseparable, entwined in a way not conceived of before.
Over time, Echelon Prime became a beacon for the displaced and dispossessed. The destruction of worlds and the long wake of wars scattered entire peoples across the galaxy, the Chiss, the Epicanthix, and countless others, pushed out by wars, found uncertain refuge among the planet's expanding districts. At first, the resettlement was discreet, coordinated through corporate intermediaries under the pretence of labor programs and reconstruction initiatives. Whole enclaves were founded within sealed tiers and worker cities, quietly swelling the population and fuelling exponential industrial growth. For a while, the operation remained invisible, buried under Megacorp's layers of logistics and bureaucracy.
Despite the corporations assisted by their invasive AI doing everything possible, the movement of billions could not remain hidden forever. Freighter convoys traced new routes to the edge of the Outer Rim, and the data traffic surrounding the system began to pulse like a heartbeat in the black. By the time outside powers noticed, the transformation was complete: a world built on refuge and debt, where safety itself was the collateral. Here, displacement found a permanent beacon, and a pull with its own gravity; the promise of sanctuary came signed in its fine print.
Debt on Echelon Prime is more than a number you; it is coded into law, your identity, and survival. The most common form is the Grid-lock-chain, a network of open-source contracts that function as digital indenture. Once a citizen is linked, their labor cycles through scheduled tasks, payback quotas, and rotating corporate obligations. Missing a cycle triggers automated penalties that range from financial seizure to neurological feedback, or worse, in the wrong hands. Chains can be transferred, traded, or extended; rumor holds that they are bought and sold on the Undernet as speculative commodities. Nobody knows who maintains the root code. Some say it runs itself.
For those beyond even that perilous sliding system lies the darker bond: the Golden Coin, a hardcoded marker representing an unbreakable debt. Each Coin binds directly to its bearer's genetic and biometric signature, ensuring compliance across all networks. They are almost mythic, symbols of favors that cannot be refused, blood debts that follow a soul across lifetimes of data. When a Coin is called, there is no appeal, sanctuary, or expiration. To complete the task is to buy back existence; to fail is to vanish from every register that proves you ever lived. On Echelon Prime, debt is currency, currency is control, and control is a constant.
As the Megacorps expanded and word spread of a new city planet, slicer groups like Rogue Protocol, independent corporations, and syndicate networks like the Exchange, Haxion Brood or Pyke Syndicate followed to compete with the Hutt Cartel over new markets. The result was a planet whose industry, crime, and communication were all parts of one machine. Every layer depended on the others, and dismantling any single tier threatened the survival of all.
Extract: Apex Holdings Infrastructure Memorandum #9973: On Systemic Sustainability
"Echelon Prime's strength lies in perpetual adaptation. Stability, in our model, is not achieved through control but through continuous recalibration of every detail into a systemic harmony. Every subsystem is self-correcting, when efficiency declines, conflict and competition restore our equilibrium. Interference by outside influence risks a systemic collapse. The Board therefore classifies the planet's socio-economic volatility as a controlled constant, both an operational asset and a deterrent against foreign reform or interference."
- Authorized by Executive Eight (X8), Apex Holdings Strategy Division.
Signal Fragment: Undernet Archive / 'Redshift 404a'
We can't fix Echelon Prime because it's a living loop, eating its own reflection. The corps build the chaos, the chaos builds the corps. It keeps breathing and rebooting. Even the rain's got a contract clause.
- Redshift Signal Broadcast
DISTRICTS
- Megacorp Negotiation Nexus
Corporatism distilled to its purest form. The MNN serves as the planetary seat of corporate governance, a fortified hub where the fourteen megacorporations coordinate policy, mediate disputes, and maintain the illusion of unity. Holonet meetings and proxy boards conduct their business beneath the constant hum of surveillance drones and legal AIs. There are fewer corporate assets here than you think, because trust is in short supply. - The Apex
Executive arcology and 'board tier' luxury accommodations; armored sky-lobbies, private mag-lines, and contract courts out of reach of almost everyone. Public access is always performative; real deals happen in soundproof boardrooms and behind vault sealed doors. - Blackline Direct
A rival corporate district with an energetic edge, large pylons reach deep into the crust, siphoning up energy to fuel a private grid. Both Blackline Dynamics and Nayus engineering have a strong corporate presence here. Clean glass towers, polite smiles, and one too many cameras. - Tarsus Gate Terminal
A huge stacked spaceport city, warehouses, customs mazes, and quarantine domes. Smugglers love the hidden cargo tracks, and auditors love the fees. Almost everyone passes through here at one point in their lives. - Regulation Rows
The heart of Bureaucracy and regulation within city-sized compliance bureaus. Pay the fine and sign the waiver, or lose yourself in a city sized cage of data so big you'll never get out. The corpos always get their credits! Anyone running any commerce here is as safe as you can be, while taxed and regulated to an officially sanctioned oblivion. - Mazeway
Canals, floating markets, drone ferries, causeways slick with rain. Street food is sold alongside salvaged parts and unreliable gossip. Storm drains double as escape routes and shelter. - 'Solitary' officially the Maintenance District
Subsurface vaults and maintenance chambers. Energy thieves, gangs, and lost research labs. The maps all lie. A man or women can walk for days and not meet anyone, or know where he is. A lot of secrets lie buried here, some best left that way. - Red Static Bandway
Originally a media centre. Now, a group of neighbourhoods where signal warfare is culture, jammers are raised high on balconies, scram festivals break the signal, and undernet pirate stations spread the truth! - UX77-Alpha-Stixx
Alleys under the glow of advertising light, where the Undernet crafts street life. Anytime this district gets a proper registered name, some slicer makes a point of hacking it with their handle. Legendary slicers call nine their home at the Intrepid Bar, Rogue terminals, Dark Water sushi bars, Blackstar Relay backrooms, with slicer bounties for service encoded in day-to-day life. - Echelon's Sky Yard
Mobile ship forges moored to tethered towers. Located In Kynaron, its known for quiet honor duels on foggy catwalks. Atrisian-influenced craftsmen hold court. Ships are created with the benefit of being elevated already, and when necessary, towed for launch, allowing for somewhat larger ones than usual to be made planetside. - Mega Habs
Densely populated habitation blocks, mega-sized residential skyscrapers, spiked with server spires, and community gardens clinging to ventilation areas. Billboards hum everywhere, selling goods nobody needs. The scene of thrilling chases, rooftop dead drops, or apartment raids. The food vendors aggressively compete for the stalls and market spaces. - Crosswire Twelve or Shades of 12.
The third biggest city on the planet is in one gigantic district. It serves as the city's pressure valve. Mid-tier corp towers, fixer clubs, data arcades, and block syndicates share the same avenues. Slicers rent terminal time above noodle counters; gang captains drink two doors down from junior executives; A-TRD and corpsec patrols pass through, but they don't linger. Jobs here can send you to the top of the spire or the gutter in a blink, and everyone pretends not to notice the obvious. Nobody wins in the end. - Blue District
Hosting the Nullshade Bazaar and Blue 15, both notorious ventures, this district pulses like a live circuit, bright, chaotic, and rarely still. It reflects Hutt influence without outright control; their sigils glow beside corporate logos in uneasy truce. The air buzzes with music, data, and pheromone mist. Clubs, casinos, and cantinas spill light into the rain, trading spire-sized credits for thrills that burn twice as fast. It's exciting, dangerous, and one wrong bet from locking you into a debt chain you'll never ghost out of. - Aurum Promenade
Aurum, gold in the high galactic, is a Luxury space decorated in golden tones with boutiques, high-class bioware sellers, private theatres, and unaffordable restaurants. To live here is to enjoy wealth that most could never dream of. The promenade looks safe, but the side doors sell secrets and lies in equal measure. - Matron Forgeways
Atrisian and Hapan influenced district, ink studios, blade galleries, etiquette courts, and tea pavilions that double as negotiation sanctuaries; all sitting beside hidden cultural monuments to Hapan. Duels are formal, and contracts read like poetry. The Hapan areas are among the most enchanting and elusive cyber realities ever conceived, slowly shifting into further isolation every passing day. - Bio Gardens
A lot of biomatter is imported to Echelon, as it naturally has none of its own. Vertical farms and biolabs are cooled by sophisticated systems to keep them optimal, growing what can be done planetside. Frequently, the sight of eco-sabotage, heists, or food theft runs. Also the occasional quaint cafe selling fresh produce, a rarity on Echelon. - Spireline Market-Hub
An intersecting district between the major cities, and a transport hub. Means skybridge bazaars strung between towers, stalls and stores a plenty. Maglines are a constant background noise despite dampening,. Mostly maintained safety nets guard below, but above, pickpockets work the mag-lines. - Orange DIstrict
Officially an industrial zone with towering glowing factories, massive warehouses and sky sent bursts of pollutant darkening the district. In reality, all that does is cloud a drifter's paradise. Smuggler holds aligned to maintenance rails. Cut through paths, false walls that shift and rearrange, and siphoned pipes with ship fuel ready to go. You can find almost anything smuggled here if you know the path. - Control Grid Array
A tangle of infrastructure, data-worshipers call it a cathedral where city chronometers, lights, and rail signals are fine tuned. Backup archives are kept and highly protected. System Agents prowl, and slicers whisper about root node access. Somewhere within a community of Data-Fanatics call it home. - Indacrete
Thermal and arc furnaces wreathed in shimmer haze. Theft runs target isotope cells, accidental and intentional sabotage both light fires for miles. Home to industrial giants like Synthforge Spire Logistics, and Overlight Energy, Indacrete has more than its fair share of gang activity, more than Corpsec would want. - Echowell
Synth devotion halls mark implant blessings, and memorial Holograms for fallen keyrunners. Some prayers are code commits. Memory Vaults are common here, both large and small. Echowells' residential areas are among the most sentimental of Echelon, and its gangs are the most humane. - Grey Zone aka the Stormjack Scrapyards
A lawless ruin of twisted, hollowed-out metal. Grounds are now patrolled by repurposed biomod and implant jackers, all with the wrong attitude. Bring bribes and a fast ride. Nobody likes a stormjack, not even a stormjack. Scavengers try to score big here, but it ends badly more often than not. - Bytewater Canals
Transient communities and gangland activity are rife here, but you can find some of the most down-to-earth people on Echelon. Coolant-fed waterways are glowing faint cyan. Couriers race skiffs between server piers, while vault doors hide under the waterline, tempting the brave or the stupid with their secrets. - Prism Dockside
A clean corporate district where Tri-Tower Media Collective and Zetaline Systems compete for control over the comm waves. Giant signal towers dominate the skyline, alongside airspeeder traffic. Pads and moorings with mirrored control towers. Bribe a dispatcher well enough, and you can move a city, lost in the traffic and the signal noise. - Yellow District
Yellow district is where the average guy lives, just looking to get by, lost in a world of neon, risk, and debt. After the Mega Habs, it's the second densest region on the planet. There is a stronger commercial zone to it than the Mega Habs, which services the average man or woman with even more of all the things they don't need. Stimcaf vendors, knockoff cyberware, and lifestyle debts that will outlive you. Stacked tenements, flickering signage, and open-air markets light it up in static-laced gold. - Purple District, or Echelon's Spicesight, or the Violetside.
Echelons premier entertainment districts. With more clubs, cantinas, bars, cyber cafes, virtual reality suites and synthetic landscapes than anywhere else on Echelon, and possibly in the galaxy. The famous Detonite club and a synthetic purple ocean run along its outer edges, with the Violet Portway alongside it; many people take their vacation in that very area, and many never want to leave. - Crownwell
Banks, stock exchanges, lawyers, and financiers. Crownwell's center piece is the mighty Obsidian Crownline Credit Exchange, which bankrolls entire districts and finances different groups around the galaxy. Its the place to be for financing, or some of the best corporate lounges, clean hotels and food surprisingly. - Green District aka the Credchit Crunch
Effectively a city-sized shopping mall. Light, noise, and transaction, the Green District is less a district than a beam fired at your senses. Its multi-level promenades are stacked with synth-silk boutiques, cyberware clinics, data parlors, and vendor pods that sell anything from memory splices to designer emotions. Every storefront has a signal and in it an algorithm to calculate how much you can afford. Crime happens, but CorpSec is never far away. - Cartel City
Not an official city but a corporate concession gifted to the Hutt Cartel for their assistance during Echelon's founding cycles. Think Nar Shaddaa but corporate. Vice is regulated, exploitation has receipts, and everything runs on ledgered servitude. Slavery is outlawed yet Grid-Lock-Chains bind workers to contracts that never seem to end. The Tilrad Conglomerate governs most of it, turning chaos into commerce. Holo-ads promise freedom, and the fine print ensures you'll never afford it. - Highlife Heights
Executive housing tiers with curated weather, muse spires for artists, and silence clauses in every lease. The view is priceless, the feeling safe and clean, almost like you are living a separate life from the world below. Anything leaked out of here is worth a fortune, as it's data nobody else lawfully has. - Silver District
A smaller but notable district set aside for the Echani and the Wodenstam Center of Motion. Whites, silvers and transparent buildings are common. The district moves with serene open grace, straddled between the flow of data and Echani calm, fluidity running through the machine life it inhabits. - Signalpoint Anchorage
Signal spires and relay dishes facing the Dataway. Couriers roam in stealth fields, satcoms missions, and departures that 'never happened.' Zetaline Systems locks this place down tighter than a deathstar's plans, only with actual control. - Nullframe Watch
A physical complex built around a digital sinkhole where connections desync. Research bunkers, rumor mills, and reckless pilgrimages for slicers seeking the Abyss. It's not for the faint of heart; the risk of not returning or not returning whole again is significant. - The Junklands
A colossal wasteland, some say the only true freedom to be found on Echelon lays within its discarded Junkpiles, others say they are banks of stored materials ready for repurposing, and that nothing is ever discarded. The truth lies somewhere in between. Also, Jawa's and Squib love it here. - Chiss Enclave
An ordered maze of crystalline arcades, mirrored corridors, and strategically placed populated areas. Lit in cool blues and deep scarlets. The Chiss rebuilt their lost precision here, data towers patterned after Ascendancy star charts, streets aligned to stellar geometry, and silence enforced by popular custom rather than law. Logic and order rule every tier, and beneath the calm glow of control panels, the movement of predictive engines never stops. The Chiss Ascendant Technologies glacier tower is a renowned feature here. - Epicanthix Enclave
Sculpted from the bones and shells of industrial ruins, carried on the hard backs of its workers, this enclave fuses brute endurance with the haunting beauty of hard-fought meritocracy. Strong towers rise amid neon gases, their walls marked with memorials to destroyed worlds. Epicanthix mercenaries and artisans walk side by side, their augments gleaming under a watery downpour, and their faith in strength the only constant unyielding to time. - Enclave One aka the Scavers Zone
Echelon's newest and most volatile of its refugee districts, thrown together to meet growing demand. A patchwork of overflowing habitats stacked high over recycled foundations. each looking like it might collapse if pushed. What began as a haven has become a vertical sprawling desperation, flickering powerlines, glitched signs, and overcrowded shelters where countless displaced species barter for air, space, food and survival. Life is cheap here, but the lights never go out, because the dark would remind them how close oblivion is. - Red District aka Red to Dead
If there were a place to point to on a map and say avoid it, red district fits the bill. Covered in more gang territories than a bad B-movie holovid has one-liners, Red District never has a moment without a murder or a conversation without a blaster bolt. Unsurprisingly, corps use it as a testing zone. Officially abandoned by Corpsec, unofficially its a necessary pressure release value for gangs and a way to monitor who's who in the underworld. Fire For Effect has several weapon labs here. - [Classified] District 39 doesn't exist. Don't ask about places that don't exist. Folded into the expansion district in common understanding or reference.
- The Expansion District. A perpetual way to hide or wash credits clean, in projects that never complete, or never get started in the first place. Others say it's a place to disappear in bureaucracy, or hide anything or anyone. Extensive testing happens here.
MEGACORPS
The Big 14
Apex Industrial
Origin: Sedri IV (Republc Era)
Sector: Industrial Reclamation • Private Security • Medical Technologies • Vehicles • Ships
Chair: Balen Var Black
Profile:
Founded on the principle of total efficiency, Apex Industrial recycles everything: matter, labor, and information. Its A-TRD and ASF divisions make up a sizeable part of corpsec and private contracts, blurring the line between law and logistics. Apex is the quiet architect of Echelon Prime's infrastructure and a primary shareholder in its power grid.
Motto: 'Coordination is power multiplied.'
Symbol: AX in white or silver.
Blackline Dynamics
Origin: Denon
Sector: Cybernetics • Data Architecture • Neural Systems • Slicer Decks
Chair: Yox Olkum (Denonite)
Profile:
Officially part of the greater Apex Holdings corporation, but big enough to earn a seat. Born from the Undernet's chaos, Blackline walks a fine line with legality. It produces the finest neural decks, implants, and AI slicing decks, supplying both corpsec and keyrunners. Their engineers whisper that Blackline's core code was written by a vanished slicer known as Cybersun, now in Correlian hands.
Motto: 'Freedom in firmware.'
Symbol: A subtle neon-tinted circuit on a black background.
Chiss Ascendant Technologies (C.A.T.)
Sector: Strategic Analysis • Predictive Systems • Data Warfare • Slicer Decks
Origin: Chiss Enclave / Refugee Charter Integration
Chair: Mosk'owow'trurottu aka Mosk (Chiss)
Profile:
Beginning as a collective of displaced Chiss analysts and tacticians, it evolved into one of the most precise intelligence corporations in the outer rim or perhaps beyond. Chiss Ascendant Technologies (or C.A.T for short) specialises in predictive modeling, logistics optimization, data acquistion or storage and long-range sensor warfare. Their algorithms can chart fleet movements weeks in advance, forecast market collapses, or calculate political instability into adaptive mathematical formulas.
C.A.T.'s headquarters is a cold near lightless tower called The Glacier, where entire floors operate under cryogenic cycles to maintain supercooled data cores. Their employees, almost all Chiss, work with a calm detachment that unnerves their competitors and allies. They have no interest in ruling Echelon Prime; they prefer to forecast it, nudging events quietly. In short, they are the perfect predators in a predatory ecosystem.
Their neutrality makes them indispensable to the Compact; every megacorp uses C.A.T.'s systems, none fully trusts them, and no one dares to shut them out, else they'd lose a massive advantage.
Motto: 'Sight beyond sight.'
Symbol: A crystalline eye over a frozen wave.
House Atsuko Armaments
Origin: Atrisian Districts
Sector: Precision Weaponry • Martial Augmentation • Cultural Engineering • Ships
Chair: Nishimura Atsuko (Atrisian)
Profile:
Founded to give the large Atrisian population a significant voice during the early waves of other races' refugee resettlements. These near-constant expansions of new populations threatened to unseat the Atrisians' dominant cultural practices. House Atsuko fuses centuries of discipline and traditional Atrisian Empire ideals with the ruthlessness of modern corporatism. Their forges craft weapons that are balanced between art and algorithm, smart blades, magnetically tuned rifles, and adaptive armor keyed to the owner's neural signature. Many items are engraved with alloy calligraphy that shifts with the user's biometrics.
While House Atsuko maintains a reputation for honor and restraint, that ideal has become its own form of brand control. Their contracts include clauses of personal conduct and dueling rights, corporate etiquette weaponized into law. Executives quote philosophy during negotiations, but every bow hides a blade or hidden motive.
In the Megacorp Core, House Atsuko represents the Atrisian belief that precision is morality. They sell purity and purpose in a world addicted to its excess.
Motto: 'In form there is truth.'
Symbol: A thin sword over a sun.
Nayus Engineering
Origin: Etti IV (Republc Era)
Sector: Terraforming • Planetary Engineering • Resource Extraction • Construction • Vehicles
Chair: Barjor Nayus (Coruscanti)
Profile:
Heavy-infrastructure specialists who design atmospheric processors, tunnelling megadrones, and orbital foundries. Nayus have long been a rival to both Apex and the Uos Crime family. A family known to some for their engineering brilliance, they maintain the planet's climate control grid and the acid-rain filters that keep the districts breathable.
Motto: 'Worldbuilding is our Business.'
Symbol: A bridge between planets.
Obsidian Crownline Finance Group
Origin: Muunilinst Finaciers
Sector: Banking • Investments • Data to Credit Exchange • Luxury Vehicles • Private Security
Chair: Jurlone Hevord (Munn)
Profile:
An invisible hand behind every debt chain. Obsidian Crownline codified the algorithmic credit systems that evolved into Echelon's Grid-lock-Chains. They profit most when everyone else owes—owned unsurprisingly by enterprising Muuns. While they offer private security, it's only for their preferred clients.
Motto: 'Debt is our credit.'
Symbol: A crown in a black vault.
Zetaline Systems
Origin: Original Echelon Settlers
Sector: Communications • HoloNet • Signal Infrastructure • Stimcaf • Junk Food
Chair: Mkven (Houk)
Profile:
Couriers and Custodians of the Data relays and the planet's encrypted transmission structures. With a heavy undernet presence, Zetaline techs claim they can make any message arrive or disappear on command. Officially neutral and unofficially omniscient, neither is true—a definite rival of the Tri-Tower Media Collective for the signal waves, and strong supporters of Stimcaf.
Motto: "Digital Couriers for a new age'
Symbol: ZS in Orange over a midnight blue background
Tilrad Conglomerate aka TilCo
Origin: Nar Shadda Influence, Hutt Cartel Refugees from a Blacksun Purge.
Sector: Entertainment • Vice Commerce • Bio-Luxury • Covert Finance • Personal Arms • Narcotics
Chair: Tilrad the Hutt
Parent Authority: Qezz Kajidic - Hutt Cartel
Profile:
Tilrad Conglomerate is the legalized face of Hutt enterprise in the sector. Officially, TilCo manages 'cultural exports', entertainment districts, narcotic products, immersive VR dens, and bio-engineered luxury goods. Unofficially, it serves as a laundering and distribution network for Hutt interests throughout the Unknown Regions. Their holdings range from glitterstim derivatives to intoxicating neuro synthetic fragrances. Whole tower-blocks on Echelon Prime are converted into entertainment complexes and off-ledger banks.
Motto: "Indulgence is the greatest of influences.'
Symbol: A stylized durasteel coin, overlaid with the Huttese sigil for profit.
New Frontiers Biotek
Origin: Chandrilan Specialists
Sector: Genetic Engineering • Bioware • Food and Beverage Synthesis • Kitchenware
Chair: Melsk Thraus V
Profile:
The planet's primary legal supplier of augmentation bioware and adaptive organs. Their Purity-First diet line sustains cybernetic dependent individuals who have teched out too far. Datagrubs call them artists, critics call them miracle workers of a problem they've created; survivors call them monopolists.
Motto: 'Adaptation and Improvement is life.'
Symbol: White NMB text in a Green Circle
Synthforge Spire Logistics
Origin: Reformed Smuggling and Shipping Groups.
Sector: Shipping • Orbital Freight • Resource Brokerage • Vehicles • Ships
Chair: Kol Kaorda (Correlian)
Profile:
Operators of the Synthforge Spire orbital ports and freighter fleets that feed the Outer Rim. Their A-Route manifests mask countless covert transfers. Nothing enters or leaves Echelon Prime without passing their customs nodes.
Motto: 'We move galaxies.'
Symbol: A large engineered ring structure.
Tri-Tower Media Collective
Origin: HNN Executives bribed to keep the planet's growth a secret for decades.
Sector: News • Entertainment • Cognitive Marketing • Sports Technologies • Electronics
Chair: Asha Aran (Zeltron)
Profile:
Masters of influence who shape perception through immersive holofeeds and emotional scripting. Every corporate narrative, from hero to villain, begins in their studios. Their slogans decide who the public trusts this cycle, and who gets a corrective adjustment.
Motto: 'Broadcast to Believe'
Symbol: Three Blue Neon Towers Linked
Neoseeker Solutions
Origin: Former Slicer and Keyrunner Crews
Sector: Cyber-Security • Counter-Intelligence • Signal Warfare • Furniture • Private Security
Chair: Xiknoc Chur (Twi'lek)
Profile:
Born from the Red Static saboteur culture, now institutionalised to combat their brethren, despite having sympathy for them. They run black ICE, AI hunter-killers, private security, and clean teams for corporate espionage. Even Apex contracts them carefully. They also have a sleek furniture line that is experiencing a resurgence in popularity, but some wonder if it's monitored.
Motto: 'Silence is the only absolute.'
Symbol: NEO letters fractalizing and emerging as a black star.
Overlight Energy Consortium
Origin: Exiled or paid specialists from Hapan
Sector: Power Generation • Energy Research • Reactor Design • Lighting • Electronics
Chair: Nymeria Kalyth (Hapan)
Profile:
Operators of the planet's subterranean Blackline Reservoir, the energetic heart of Echelon Prime. Their engineers talk in equations and omens. When the lights flicker, everyone wonders what Overlight is testing.
Motto: 'Everything is Energy.'
Symbol: 'A beam of light illuminating a dark ring.'
Harmonic Tone
Origin: Unknown
Sector: Artificial Intelligence • Cultural Systems • Behavioural Analytics • Musical Instruments • Acting Academies
Chair: Krudge Mona (Frejuke)
Profile:
A 'humanitarian' think-tank, Harmony writes the predictive social algorithms that keep Echelon's population 'content', or at least predictable. Their AI psychographic analysis monitors everything from riots and crime waves, to food critics and romance trends. They offer some of the best data storage and memory vaults planetside, or anywhere in the galaxy for that matter. Turning many monuments and museums of past record into dedicated tourist hotspots.
Motto: 'In Data we Trust.'
Symbol: 'Whichever actor, actress or object is predicted to be rising to fame this cycle.'
STREET GANGS OF ECHELON PRIME
As well as the galactic syndicates like the Hutt Cartel, the Exchange, the Haxion Brood or the Pyke Syndicate, there are several notorious planetary gangs present on Echelon.
Axion Syndicate
Type: Synthetic Syndicate
Structure: Droid Collective / AI Coalition / Cybernetic Mafia
Profile:
A hybrid network of droids, HRDs, heavily augment individuals and rogue AIs operating beneath a thin corporate veneer. The syndicate began as part of the Haxion Brood, but when the brood began a deviation from its heavy reliance on droid and cybernetics, a clandestine faction formed, partnering within Apex's automated divisions, later evolving into a self-directed syndicate spanning every sector of the underworld. Apex thought this alliance would bind them into an effective partnership, they were wrong. Axion code is written in machine loyalty and mutual profit; allegiance is calculated, not sworn. Chiss associates are highly placed, including several executive backers. The Syndicate's influence touches cyberwarfare, black-market tech, and targeted corporate sabotage. Done with mechanical efficiency and AI precision, often untraceable.
Alliances: Apex Holdings, Tilrad Conglomerate, Haxion Brood
Symbol: A fractal eye.
Motto: 'The Perfect systems need the perfect predators.'
SecNet
Type: Mercenary Paramilitary
Structure: Fragmented Command Network / Ex-Military Hierarchy
Profile:
A brutal offshoot of a dissolved private security force, SecNet turned mercenary when their parent contract expired and they were threatened with corporate takeover. They retained their military grade hardware and training but abandoned legality for profit. With armour-modified drop troopers, starfighters, custom-made walkers, and plasma artillery, SecNet sells strength to the wealthy. They control several industrial zones thesmselves and enforce their own brand of order, loud and militarist. Ideology means nothing to them; contracts are everything, a perfect fit and a necessary evil in the world that made them.
Alliances: Temporary, Highest Paying Client
Symbol: SEC with a red net background.
Motto: 'Payment clears and your target disappears.'
The Triads
Type: Loose Gang Confederation
Structure: Independent Cells under a shared title.
Profile:
A swarm of small, unaffiliated outfits operating under the loose banner of the Triads. No central command, only shared colors, codes, and street legends that often feud amongst themselves. Surprisingly, there are many well-known alcoholic brands made in their breweries. They run protection rackets, smuggling operations, and turf wars that light up the lower tiers nightly. Most Triad groups burn bright and die loud, but the survivors adapt quickly, absorbing or erasing rivals.
Alliances: Shifting / Temporary / Opportunistic
Symbol: Three overlapping triangles rendered in green neon.
Motto: 'Get your own motto sleemo'
Khaganti (The Khaganate)
Type: Warriorsmiths
Structure: Master Smith Guild / Warrior Fraternity
Profile:
Known across the planet for their unmatched craftsmanship, the Khaganti are more guild than gang. They forge and sell ceremonial and combat blades prized by executives and enforcers alike. Honor binds them tighter than credits, but their temper is infamously bloody. Cross one Khaganti and the rest will answer with steel. Legends claim their alloy recipes are older than the districts, and a Khaganti blade never dulls, only the hand that wields it.
Alliances: House Atsuko (Tempestous)
Symbol: A twin-edged double blade wrapped red.
Motto: 'Men and women forget. Steel remembers.'
Nanofreaks
Type: Cyber-Graffiti Cult
Structure: Swarm Cells / Viral Collectives
Profile:
Anarchic artists, data-terrorists, and chemtech zealots who treat the city as their canvas. The Nanofreaks spread biological graffiti built from biotech, firmware, and viral compounds. Their work lives, moves, and sometimes attacks. They deal in illegal bioware, firmware narcotics, and experimental art that defies law. Street legends claim some of their tags have become sentient.
Alliances: None / Fringe Contacts with Red Static
Symbol: Shifting icon that is never viewed the same way twice by any individual.
Motto: 'We paint in living color.'
Red Static
Type: Signal Saboteur Collective / Anarchiss
Structure: Decentralized Network / Anarchist Data Cells
Profile:
We spread the truth baby! Masters of disruption who weaponise interference. Red Static cells broadcast anarchic frequencies that scramble HUDs, optics, and implants, turning entire blocks blind. Their pirate signal, Redshift, serves as both propaganda and performance, manifesto and call for chaos. Seen alternately as freedom fighters or destroyers, they thrive on collapsing systems just to prove they can.
Alliances: Some contacts within Neoseeker Solutions.
Symbol: A broken waveform with light shining through.
Motto: "Freedom in the signal"
The Uos Family
Type: Mafia Syndicate / Smuggling and Protection Ring
Structure: Cybernetic Mafia
Profile:
Some would say the Uos have been around for far too long, other wouldn't say anything at all for fear they would be listening. Despite their patriachs elimination at a powerful Dark Jedi's hands, they have more fronts on Echelon for illegal activities than many. Though more disorganised than in Era's gone by they maintain a grip on some zones through street-level extortion and intimidation. Though they are rumored to run if they see a force user.
Alliances: Tilrad Conglomerate, various Triad Gangs, the Pyke Syndicate.
Symbol: A Synthetic Suit and a Blaster RIfle
Motto: 'No Witnesses and No Force Contact'
Voidway
Type: Deep Space Smuggler Network
Structure: Nomadic Convoy / Clandestine Trade Route
Profile:
A myth more than an organization, the Voidway operates along unmapped hyperspace corridors and in derelict city sectors abandoned to darkness. They transport cursed or hated tech, personality fragments, forbidden cargo, dangerous rare compounds, and lost AIs. No one knows how they navigate; some whisper their routes are mapped through the Undernet, others that they live in the Undernet. Payment is steep, and their prices rarely involve credits alone. To deal with voidway is to risk your very identity.
Alliances: Intermittent with Tilrad Conglomerate and Red Static
Symbol: Stylized corridor derezzing into static.
Motto: 'The path exists because we create it in every step.'
Storm Jacks
Type: Organ-Harvesters / Implant Raiders
Structure: Scavenger Gangs / Disassembly Crews
Profile:
Hated by all, even themselves. The nightmares of the underground or lawless zones. Storm Jacks strip cybernetics, augments, implants and even biomods from the living and the dead alike, reselling the parts through gray-market channels. Their ranks include failed augment patients, disgraced surgeons, and combat addicts. CorpSec maintains a shoot-on-sight policy for good reason; their raids are fast, loud, and leave nothing intact. A universal bounty is frequently offered for further information on their whereabouts.
Alliances: None, and for good reason.
Symbol: A red-stained mechanical arm.
Motto: 'Metal's worth more than your mercy.'
NOTABLE LAWS OF ECHELON PRIME1. Slavery Act: #Directive 9x661K
Traditional slavery is illegal under compact law, however, contractual servitude and Grid-Lock-Chains are recognized as lawful forms of labor debt. Individuals may voluntarily enter open sourced perpetual service agreements, transferable between corporate entities as assets.
2. AI and Droids Status Regulation: #Directive 5i991x-a
AIs are classified as property with operational rights. They may own no property, vote, or form unions, but may be upgraded, resold, and terminated with legal cause. Rogue AIs are treated as escaped assets and subject to reclamation or deletion by licensed retrieval teams. Whereas Droids are acknowledged to be contributing members of society and afforded the same rights and contractual responsibilities as any individual.
3. Identity Integrity: #Directive 3u-A451
Forging or illegally altering registered Echo-IDs, biometric signatures, labor records or neural tags is a high crime under Compact law. Designing biomods or implants that circumvent these rules is grounds for loss of all rights, and assignment to the regulated corporate labor pool. Unauthorised replication of consciousness as data counts as identity fraud and carries anything up to permanent data deletion as a penalty.
4. Regulated Public Conduct Act: #Directive 8x68HY3
Unauthorized protests, assemblies, data leaks or other non-violent hostile acts against registered corporations are categorized as economic disruption against the Compact. Perpetrators may be detained indefinitely under civic quarantine for reconditioning and possible assignment to the corporate-regulated labor pool.
5. Information Property Edict #Directive 655xAi88
All data generated while on Echelon Prime or in its orbit, including personal communications, recordings, and sensory feeds, constitutes licensed intellectual property of the Compact. Citizens are granted access rights, not ownership.
6. Corporate Immunity Charter: #Directive 3Bxj3ka-1
Executives and authorized operatives acting on corporate directive are exempt from civil prosecution while on duty. In this singular case, internal corporate arbitration supersedes planetary law. Compensation to victims, if any, is determined by their credit level and corporate contribution rating.
7. Augmentation Safety Ordinance: #Directive 3Bxj3ka-1
Cybernetic modification is unrestricted, provided the user maintains neural stability certifications. Unlicensed bioware, cybernetics or illegal firmware may be seized, and the host subject to involuntary debugging, data deletion, or product recall if a safety hazard.
8. Trade and Vice Regulation Act: #Directive YU-781b
Narcotics, stimulants, and pleasure-inducing devices are legal provided they are taxed and registered. Only unsanctioned untariffed imports or substances deemed damaging to productivity may be banned. Gambling is regulated by the TIlrad Conglomerate and the Goros Enterprises Joint Licensing Board.
9. Immigration and Refugee Integration Law: #Directive Mn7x7ab
All refugees entering through sanctioned ports must accept biometric registration and an indenture clause guaranteeing work for a minimum of up to ten cycles or the equivalent value repayment. Clauses may exist for shorter hazardous duty. Breach of contract reclassifies the subject as non-compliant labor property and assignment to relevant pools.
10. Force Practice Limitation Decree: #Directive JTx65Mn
Use of the Force within corporate or urban sectors without Compact sanction is prohibited. Registered practitioners must operate under research or security license. Unauthorised force use constitutes a unregistered weapon deployment and is treated as such by Corpsec.
11. Extraterritorial Privilege Act: #Directive Da5xb1a
Each megacorporation's property, personnel, and assets are considered sovereign territory under Compact law. Planetary authorities require executive clearance or equal corporate rank to enter, investigate, or arrest within those zones. Further, any damage done to these assets is considered an act of terrorism against the compact, matters of corporate disagreement may be settled by compact arbitration.
12. Public Safety and Speech Licensing: #Directive U8xMna5
Speech, publications, holocrons, holo-content and any other method of communicating media or message are under the Tri Tower Media Collective and Zetaline Systems Committee approval protocols. Content deemed 'destabilizing' or 'unverified' may be proactively or retroactively censored. Free expression remains technically protected but procedurally impossible.
Summary:
Echelon Prime's laws promise structure sold by compliance. Every freedom exists as a contract, and every contract can be renegotiated. Justice, like everything else here, is subscription-based.
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