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Approved Starship CONSOLIDATOR CLASS FIRST ORDER CARRIER

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Ricochet

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CONSOLIDATOR CLASS FIRST ORDER CARRIER
Consolidator_Class_First_Order_Carrier_b_LACK_b_AC.png
Image Source: http://fractalsponge.net/?p=763 (with my own photographic edits)
Affiliation: First Order
Manufacturer: First Order (Financing), Armatech (Assembly/Manufacturing - via [member="Tmoxin Temi"] Representative Negotiations)
Model: Consolidator Class First Order Carrier
Modularity: No
Production: Minor-Produced
Material: Terenthium/Durasteel
Classification: Planetary Assault Carrier
Length: 700m
Width: 550m
Height: 400m
Armament:
-Heavy Turbolaser Battery x10
-Quad Lasers Cannons x20
-Turbolaser Battery x20
Hangar:
-3 TIE Starfighter Squadrons
-Dropship Squadron
Special Features:
- Holds up to 2 First Order Stormtrooper Legions
- All Terrain Assault Vehicles
Maneuverability: 15
Speed Rating: 15
Hyperdrive Class: 1.5

Strengths:
+ Large Stormtrooper and Vehicle Space
+ Large Fighter Storage
Weaknesses:
- Slow
- Lightly Armed (Requires SD/Frigate escort)
- Poor Manoeuvrability

Description:
Recognizing the need for the First Order to re-establish a base of operations, the Supreme Commander and his closest advisor saw need for the commission of a carrier vessel that could assist in planetary assaults in the coming campaigns to establish Foward-Operating-Bases (FOBs) on target worlds in the far rim regions. Through discussion with the Imperial Financiers and Advisers the plans for the vessel were given to a third party contractors to be developed in secret in preparation for a upcoming campaign to establish Forward-Operating-Bases in targeted worlds.

Through this the concept of the Consolidator was born. The Consolidator is a proverbial "flying-fortress", equipped to carry several First Order Stormtrooper Legions, Vehicles and TiE Starfighters with the added ability to descend into a planet's atmosphere and land to establish footholds on the battlefield. The Consolidator is lined with side hangar bays that make for quick release of Dropships and Troop Deployment Vessels. As well as a central TIE Cavity which has a retractable roof that can be removed to unleash an entire wing of TIE Fighters.

Development Thread: If Required
Intent: Dedicated Carrier for Planetary Assault Campaigns
Who Can Use This: First Order only
Primary Source: N/A
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
RESEARCH REVIEW

Star Wars Canon:
Pending initial review

Starwars Chaos:
Pending initial review

WITHOUT DEV THREADS
Pending initial review

WITH DEV THREADS
Pending Initial review

SUGGESTIONS
Pending Inital review
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
@Ricochet

Ricochet said:
Armament: -Heavy Turbolaser Battery x20 -Quad Turbolaser Battery x10 (only Bow) -Turbolaser Battery x30


Ricochet said:
- Lightly Armed (Requires SD/Frigate escort)

Heavy Tubolaser Batteries = 8
Quad Turbolaser Batteries = 4
Turbolaser Batteries = 4

This is a total of 320 guns. A ship of this class and size usually has about 150 to 200 guns Without fighters 250 to 300. While it is possible to have more than this number you can not use it as a weakness. For you to have 320 guns on a 700 meter ship you would need some development. The speed and maneuverability and the fact there are no defenive weapons or warhead launchers help some but for you to have over 200 guns with 3 squadrons of fighters plus transports and hold so many troops, you will need 20 posts of development. SO, 20 posts of development and list heavy armaments in the strength section and your good to go. Or you can take the capital gun count down to something 150ish or less with no development.
 

Ricochet

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[member="Reshmar"]

Ah it is designed to be lightly armed. I forgot battery meant a certain number. What do you suggest to reach a 150-ish set?
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
@Ricochet

I recommend 10 x Heavy Turbolaser Batteries, 20x Turbolaser Batteries. This would get you to 160 capital guns. I would also put something like 20 Quad Laser Cannons on it for Anti Fighter Defense and drop



Ricochet said:
- Lightly Armed (Requires SD/Frigate escort)
I would also add "*Poor Maneuverability" as a weakness.

also List the dropships as a squadron. "Dropship Squadron" we count squadrons not individual ships here.
 

Ricochet

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[member="Reshmar"]

Armament:
-Heavy Turbolaser Battery x10
-Quad Turbolaser Battery x20 (only Bow)
-Turbolaser Battery x20
Hangar:
-3 TIE Starfighter Squadrons
-Dropship Squadron
Special Features:
- Holds up to 2 First Order Stormtrooper Legions
- All Terrain Assault Vehicles

hows this?
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
Ricochet said:
Armament: -Heavy Turbolaser Battery x10 -Quad Turbolaser Battery x20 (only Bow) -Turbolaser Battery x20 Hangar: -3 TIE Starfighter Squadrons -Dropship Squadron Special Features: - Holds up to 2 First Order Stormtrooper Legions - All Terrain Assault Vehicles
thats 240 capital guns. you would still need the development.
 

Ricochet

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[member="Reshmar"]

I was following this suggestion of yours to make it 160:

I recommend 10 x Heavy Turbolaser Batteries, 20x Turbolaser Batteries. This would get you to 160 capital guns. I would also put something like 20 Quad Laser Cannons on it for Anti Fighter Defense and drop


Armament:
-Heavy Turbolaser Battery x10
-Quad Turbolaser Battery x20 (only Bow)
-Turbolaser Battery x20


OH! WAIT! I see it. The quad lasers.
 

Ricochet

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R
Sorry Sorry.

How about now:

Armament:
-Heavy Turbolaser Battery x10
-Quad Turbolasers x20
-Turbolaser Battery x20
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
@Ricochet



Ricochet said:
Armament: -Heavy Turbolaser Battery x10 -Quad Turbolaser Battery x20 (only Bow) -Turbolaser Battery x20
That is 240 guns
heavy turbolaser batteries x 10 = (10 bats x 2 for heavy x 4 for bat gun count = 80)
quad turbolaser batteries x 20 = (20 bats x 4 for quad gun count = 80)
turbolaser batteries x 20 = (20 bats x 4 for bat gun count = 80)

a quad turbolaser battery and a turbolaser battery are the same thing technically. We do 4 gun batteries here.
makeing one of the smaller ones quad laser cannons gives it defensive weapons.
 

Ricochet

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[member="Reshmar"]
AAAAAAAh... Quad Turbloaser, Quad Laser Cannon are not the same. Herp derp.

Armament:
-Heavy Turbolaser Battery x10
-Quad Lasers Cannons x20
-Turbolaser Battery x20

^Hows this work?
 
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