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Approved Tech Colossi-Class "Warmonger" Armor System (edits made)

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Image Source: The Old Republic, Sith Juggernaut Armor
Intent: As Audroti is built to follow in the footsteps of really tanky Sith such as Malgus, Vader, Bane, ect. I figured it is time for him to have armor to represent that archetype of Sith, the walking tank.
Development Thread: If Necessary
Manufacturer: The New Sith Imperium Military Production Line
Model: Colossi-Class "Warmonger" Armor System
Affiliation: The New Sith Imeperium (formerly), Audroti
Modularity: The Phrik Gauntlets and Bracers are capable of being removed from this armor system and placed onto another armor system. Outside of this, no.
Production: Unique
Material:
Alusteel: Helmet, Shoulders, Arms, Legs, Boots, Powered Support, Casing of the Motorized parts.
Duranium: Torso, Bracers/Gauntlets
Classification: Multi-purpose, designed as a heavy battlefield armor.
Weight: 42.184 kgs (Standalone weight, not including Audroti's weight)
Quality: 7-8, The armor itself is designed to withstand heavy punishment while allowing the user to continue on fighting in the thickest of large scale battles without suffering immediate exhaustion due to the motorized support structure that aides in alleviating MOST of the armor's intense weight.
Special Features: The Colossi-Class Armor can withstand an array of light to medium blaster/ballistic fire, small concussive blasts, and small personnel explosives. The Chest, Gauntlets, and Bracers are comprised of Duranium, which has an extremely high melting point, can withstand the glancing blows from a lightsaber but will crumple at prolonged applications or direct and deep slashes.

Outside of the resistances, the Colossi-Class armor is designed to allow the wearer to survive in the harshest of environments. Coming equiped with an hour's worth of compressed oxygen which is released via a sensor in the armor's inlaid rebreather when no atmosphere is detected. On top of this, the bottom of the Colossi-Class armor's boots have strong military grade magnets in them. These magnets can be manually activated by the wearer via the HuD in the armor system's helmet. The Colossi-Class armor comes with a built in rebreather, this rebreather filters toxic atmospheres and turns what once could have been toxic into breathable oxygen. On top of this, the rebreather contains a sensor that relays information about the atmosphere to the wearer, allowing him or her to know if their surroundings would be fatal without the helmet on.

The Colossi-Class armor system's helmet contains an advanced Heads Up Display, that stores, sorts, and organizes information about the wears surroundings, status of the armor, and pulls the most up to date map of immediate area and displays it as a mini-map in the top right quadrent of the wear's field of vision. The HuD of the Colossi-Class armor system utilizes a "Look and Blink" activation system that requires a neural chip synch with the armor to properly utilize. This allows for the armor's various systems to be activated without pulling too much of the wearers attention away from their current activities. The HuD itself offers the user three seperate tactical vision settings. The first of these vision settings is a standard one, allowing the user to see everything as he or she normally would except in a red hue. The second setting is a "Night-Vision" setting, allowing the user to gain a tactical advantage over their opponents in the absence of light. The final setting is a "Thermal Vision" setting, allowing the user to see the thermal "finger print" of living organism through thin walls and metals.

To support the Colossi-Class Armor system's intense weight, motorized supports were implemented into the armor. This allows the user a full range of NORMAL movement without little to no effort. It does not enhance the wearer's innate strength or speed in ANY manner whatsoever. Nor do these supports allow for dexterous movements that would require the wearer to be freed of it's constraints.

Finally, the Colossi-Class Armor system comes equipped with an Armorweave bodysuit. This bodysuit or bodyglove protects the users body from light blaster and ballistic fire, harmful environmental weather, and extreme cold or heat. The internal regulators regularly scan the wearer's vital signs and body tempuratures to display them on the HuD, allowing the wearer to know any information about their own safety immediately. Should the vaccuum of space be detected, the bodyglove will automatically compress itself tightly to the user's body, this is to conserve as much as the wearer's body heat and energy as possible. The Body glove will also change it's temperature according to the outside temperature to keep the wearer's body heat normalized and regulated.

Description: The Colossi-Class armor system is designed to be a heavily armored, semi-powered, battle armor. While it protects the user from a variety of weapon discharges it severely limits "agile" movements (think Darth Vader in his armor). This means that in small scale events such as skirmishes, the deployment of an individual within the Colossi-Class armor is ill advised.

However despite these drawbacks, the Colossi-Class armor truly shines in the heat of large scale ground confrontations as it allows the wearer to shrug off what might have been a fatal blow. The Colossi-Class armor is designed to allow the wearer to effectively lead ground forces from the front lines, without jeopardizing the wearer's well-being. It should be noted the sustained heavy fire at a general point of the armor (ie legs, chest, head, ect) will cause the plating to deteriorate and leave the wearer exposed to the harmful effects of weaponry discharges.

Primary Source: Original Work done by Apollyon (myself)
 
[member="Audroti"]

Normally something like this would require Dev Threads according to our factory rules and systems(specifically power armor and phrik require specific threads requirements can be found here and here). However since you've used this armor(or rather a very similar version) to this on your other board and have used it for a while I will be approving it away.

Please note that further submissions and new technologies don't necessarily fall under this exception :)

Approved.
 
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