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Approved Tech Chief Healers Robes

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Emberlene's Daughter, The Jedi Generalist
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OUT OF CHARACTER INFORMATION
Power emanations from the City of Dreams were untraceable in realspace due to its ethereal nature; in this way, its citizens could monitor Imperial transmissions undetected
the city had been created by his "psychic power," and everything in the dimension it existed was not material, but rather composed of "psychic energy."
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Other
  • Weight: Weightless
  • Resistances:
    • Energy: Very High
    • Kinetic: Very High
    • Lightsabers: Very High
    • Other: Sonic: Low
    • Other: EMP/ION: Very Low
    • Other: Sensors: Very Low
    • Other: Radiation: Low
    • Other: Fire: Average
    • Other: Cryo: Average
    • Other: Acid: Average
    • Other: Vacuum: Very Low
    • Other: Darkside: Very High
SPECIAL FEATURES
  • Force Affinity: Designed with force infused materials that imbue to the jedi wearing them a standard slew of protections and capabilities. The ability to better resist the darksides influence, ease the access to learned skills that have been practiced and feeling generally more energized and lively.
    • Force Resistance: Not pure resistance to the force but its influences specifically the darkside.
    • Force Enlightenment: A general enhancement of the specific jedi's talents in the lightside of the force. They don't know everything but using their own abilities is easier, sharper focus.
    • Revitalize: A more robust feeling mentally and physically aids in calming the mind and body to focus.
    • Force Form: Focusing and utilizing the force itself to improve the jedi's focus and mind as well as combative capabilities with the force.
    • Avar Kriss's Network: Connecting her to the jedi as a whole it follows much of what Avar did and lets her hear the song of the force.
    • Tutaminis: Advanced and formed within the robes themselves.. the material absorbs energy, heat, electrical, force, plasma and others to feed it into the jedis body and mind revitalizing their force powers.
    • Cleanse Mind: Focusing the force and clearing the mind of mental influences and those they can focus their attention on.
    • Force Binding: Designed and augmented into the robes, the pockets and robes themselves can be used to bind and contain influences when it is enclosed around a darkside object.
    • Inspire: Focused and empowered the jedi themselves as beacons within the force inspiring those around them to action and to shake off negative thoughts.
    • Controlled Descent: Focusing the force into a cushion around them the jedi are able to land from greater heights.
    • Force Familiar: Controlled and focused, the robes seek out a familiar creature and bonds with it... sadly while it connects them death of the jedi can kill the familiar.
  • Healer Focus: Skilled in healing and with augmented robes to improve the jedi's focus as well as ease the strain mentally of healing others.
  • Kirano Interface: Standard technical interface for operations.
  • Jedi Utility Belt: For supplies
  • Cracken Survival Kit: Standard field kit
  • Sigil of Hope: A legacy piece of jediu equipment created from the dark harvesters.
  • Kojie: Underslung shoulder pack for extra equipment space.
  • Perfumed Sleeves: Defensive Measures designed for jedi robes
  • Refined Sleg Ultracapacitors: Designed to improve the power of the suits and augment the shielding for radiation and heat in space or protect them when boarding other ships.
  • Advanced Regulator System: Designed to recycle oxygen and filter poisons for the common peoples in case of attack.
  • Seeker Drone: Companion to atrisians and function as one of two organization interfaces. Can work together with an astromech.
  • Makie Class Droid: A non-combative companion droid that works with the Atrisian citizens.
  • Heavy Praestigiae's Luminous Overlaid Technological Shields: Protective shielding designed to be used with the pilot suit in the event of out of ship combat scenarios.
  • Advanced Micro Thrusters: Designed to increase movement speed of the jedi while moving around.
  • Strength/Speed Enhancement: Enhancing the body to increase the pilots natural state. In the event they are without their ships they can defend themselves.
  • Feena's Memory: Designed for additional healing bolstering and benefits
  • Kiyomi Field Kit: Additional field kit included
  • Sakura Field Kit: Additional medical supplies
  • Sakura Healers Gloves: Improved gloves designed for medical assessment.
  • Rebirth: An advanced medical AI designed to aid the chief healer
  • Temperature control/heat reflection: Designed for additional comfort when on other worlds
  • Locator beacon: For emergencies to be retrieved with rescue ships.
  • Ablative Plating: Designed with the standard robes and armor plating itself in a combination.
  • Reflects Sensor Scans minorly
  • The Arukirī: Two aids who help the chief healer
STRENGTHS
  • Superior Protection: Designed using the Synthmesh, wintrium that as it ages continues to grow stronger and skylar which offers a form fitted compression material.
  • Force Affinity: Infused and crafted with the force, the synthmesh, skylar and inth metal used all add force abilities to the outfit.
  • Protection: The hypermembrane provides a robust degree of protection so it can be used.
  • Self Repairing: Designed with the hypermembrane for protection but also the ability to repair itself over time with small damage being a few minutes to hours and sections of the suit being days.
  • Overly Engineered: Designed to give the jedi a powerful sense of control and protection.
  • Exotic Matter: The ethereal nature of the metal makes it near weightless despite being and looking dense within the pocket dimension of dream. In realspace it can be grasped and there is a steady supply able to be used by the jedi. When smelted with other materials it can decrease the weight of the material created by 50 percent. The exotic structure with the solidified force energy being able to skirt gravity as it has mass but does not become weighed down as long as there is force energy within it. When smelted and added to materials that are largely heavy it can reduce the weight depending on how much is use (ie: a few grams compared to ingots.. a couple grams might take off some pounds while an ingot will reduce the weight but also the quality of the metal since it doesn't augment the resistances.
  • Physics Meet Metal bat: Being from the dream pocket dimension the metal has unique properties generated and made by Krass. in this case it is psychoreactive and able to be bonded to a single person. That person can then bring it to them like they were holding a massive magnet with the range being hard to determine as they have to be able to sense and feel it.
  • Healer Focused: Bringing force and medical technologies together into a more focused design with futher enhancement to let the chief healer of the order feel little strain when using healing techniques on themselves or others.
WEAKNESSES
  • Requires Connection to the Force: For the synthweave effects to function within it the material needs to be able to feel the force energies around it. Vong tech, yalisimiri, voidstone, dampening fields are all counter to what the material can handle.
  • Self repairing: While it can repair its own micro stress fractures the capabilities can take days to hours depending on how damaged they become from use.
  • Exotic Particles: Largely unknown and not seen in the galaxy before. It isn't invincible nor is it really strong but it reacts violently near dark and anti-matter which can disrupt and destroy it or even cause it to rupture and disintegrate.
  • Exotic Matter: The tetherite and solarite metals are explosive when they come into contact with anti or dark matter.
  • Lightside beacon; The robes radiate the lightside of the force.
  • Lightside: Designed with the jedi and lightside in mind, the material can be worn andused by neutral and darksiders but it is uncomfortable.
DESCRIPTION
Designed for the jedi, specifically the leader of the circle of healers. The Chief healer that is able to work with things provides a number of smaller enhancements they are able to work with such as an extra layer of protection from a kinetic weave for absorbing impact on top of the lighter weight design so that jedi can wear it and have a look of natural clothing. The synthweaving processing leaving the robes a beacon of the force that has had other parts added to it making it stronger. The robes are also a lower priority production within Sasori as chief healers are generally one selected over the others so no need to have a lot of them in stock. The danger's and limitations of the robes are different, The additional enhancements of healing gloves for them to wear combined with the Rebirth AI allow the chief to have access to a heavy amount of medical knowledge in the field should they need it. THe robes themselves cannot be used by darksiders who try to and serve to amplify the Chief Healers capabilities with force healing techniques. The Jadeite have worked to improve upon the design substantially with it being able to ease the burden and protect the healers leader within the jedi order.
 
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<p>RESEARCH REVIEW<br />
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Star Wars Canon:<br />
Pending initial review<br />
------<br />
Starwars Chaos:<br />
Pending initial review<br />
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WITHOUT DEV THREADS<br />
Pending initial review<br />
------<br />
WITH DEV THREADS<br />
Pending Initial review<br />
------<br />
SUGGESTIONS<br />
Pending Inital review</p>
 
[member="Matsu Ike"]

I'm loathe to stamp semi-unique class 10 without development, but I'll allow it this once as this is clearly a minor showpiece for your substances, which have a LOT of dev. Just make sure that future stuff has dev.

The Omnibreaker is a high-grade but mass-produced vibroblade with no development. Please change 'Ombibreaker' to 'high-grade vibroblades.'
 
Emberlene's Daughter, The Jedi Generalist
[member="Jorus Merrill"] edited and no worries, the next ones will have dev. Healing robes were just the easiest since most features with them are external and got the main thing for them approved. (the healing crystal underlay)
 
Class-10 at semi-unique, but with a ton of dev in the background work and a couple of big combat-related weaknesses, including a weakness to the most common melee weapon in the galaxy apart from, like, rocks. I'm fine with this.
 
FACTORY MODIFICATION TEMPLATE
Submission Name: Ruin Runner Robes
Link to Submission: Ruin Runner Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Jedi Investigator Robes
Link to Submission: Jedi Investigator Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Watchman Robes
Link to Submission: Watchman Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Ahch-To Consular Robes
Link to Submission: Ahch-To Consular Robes
Reason for Factory Modification Request: updates

FACTORY MODIFICATION TEMPLATE
Submission Name: Chief Healers Robes
Link to Submission: Chief Healers Robes
Reason for Factory Modification Request: updates
 
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