Star Wars Roleplay: Chaos

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Approved Starship Leviathan of Danuta

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  • Intent: To Create House Io's Flag Ship
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  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: Khemostian Navy, Scion Mobile Shipyards
  • Affiliation: House Io , Scion Mobile Shipyards
  • Market Status: Closed
  • Model: N/A
  • Production: Unique
  • Material: Impervium, Durasteel, Titanium, Alusteel, Copper, rare elements, Special Electronics, Vong Organic Tissue
TECHNICAL SPECIFICATIONS
  • Classification: Battle Cruiser
  • Length: 5000 Meters
  • Width: 2100 meters
  • Height: 700 meters
  • Armament: Extreme

Capital Ship Grade Tensor Cannon (Main Weapon, mounted forward)

Battlecruiser Grade EM Whip

Battlecruiser Grade Scythe Weapon

Capital Ship Grade Magnetic Rail Gun (2, turreted, forward mounted and on bottom of hull)

Miniaturized Planetary Turbolaser Weapons (14, seven on each side)

Point Defense Ion Rail Guns (300 total, 200 on rear, fifty on either side, turreted, mounted equally on top and bottom of hull)

Pulse Cannons (Capital Ship Grade. 400 total. 20 facing front and 80 in rear, the rest are on the sides, 150 cannons per side, divided into 75 on top and bottom of the hull. All weapons are turreted, modified for triple range)

Energy Torpedo Launchers (Capital Ship Grade, Turreted, 320 in total, 60 on either side, mounted equally on top and bottom, with 20 in front and rear, modified for triple range)

L-s9.3 Laser Cannons (800, modified for triple range and firing rate, mounted equally on all sides of craft)

Solar Ionization Cannons (Capital Ship Grade, 160 in total, modified for double firing rate and accuracy, 40 in front and rear, turreted, the rest on the sides, mounted on top and bottom of hull equally)

Q-7 Tractor Beam Projectors (14, 7 in front and back, modified for Quadruple Strength)

Ion Pulse Missile Launchers (Capital Ship Grade, 60 total, 40 in rear, ten on both sides)

Minelayers (Capital Ship grade, 42 in total, customizable mines)

Capital Ship Grade Ion Attractor

Orbital Strike Beacons
  • Defenses: Extreme
Resonance-Absorbtive Shielding (Battle Cruiser Grade)

Electromagnetic Shield

Combat De-Ionizer (Capital Ship Grade)

Copycat Pods (Capital Ship Grade)

Mimic Sensor Decoy (Capital Ship Grade)

Hyperwave Inertial Momentum Sustainer

Impervium Molecularly Bonded Armor

Capital Ship Grade Sound Dampening Unit

Stygium Crystal Cloak

Heavy Ion Shield

Heavy Solar Shield

Heavy Gravitic Shield

Dovin Basals

Capital Ship Grade Anti-Mind Control Device

Conductive Net Technology

Storm Barrier Generator (Battlecruiser Grade)

Electrostatic Repeller (Battlecruiser Grade)

Hydrostatic Bubble (Battlecruiser Grade)

EM Field Generator (Battlecruiser Grade)

Vast Internal Defenses with Ion Paddle Beam Turrets ,Tanglefoot Field Generators

Anti Concussion Field (Battle Cruiser Grade)

Battle Cruiser Grade Missile Deactivators

Battle Cruiser Grade Targeting Jammers
  • Hangar Space: High (32)
  • Hangar Allocations:
  • Maneuverability Rating: Very Low
  • Speed Rating: Very Low
  • Hyperdrive: 0.2 (Path Engine)
STANDARD FEATURES

Essential Crew Compliment: 7000

Medbay teams: Mix of Organics and Medical Nuetralizers

Engineering Teams: Mix of Organics and General Purpose Nuetralizers

Security force: 400 Model 1 Nuetralizers, 800 Model 2 Nuetralizers
Civic Nuetralizers
Droideka Mk. 2 (500)
EG-5 Droids (500)

Ground Assault Forces:

Juggernaut War Droids (3500 in Storage)
Nuetralizer Model 1 (700 on hand)
Nuetralizer Model 2 (2400 on hand)
Nuetralizer Model 3 (4000)
C-8 Saboteur Droids (500)
Spelunker Droids (350)
Chameleon Droids (200)
Droideka Sniper (400)
Turret Droid (400)
IG Lightsaber Droid (150)
Scorpanek Droid (200)
RM-2020 Espionage Droids (1000)


Tactical Command Center
Escape Pods
Med bays
Starpath Navigation System
Enhanced Comm Systems
Reinforced Engineering Deck
BQS-13 Active Matrix Targeting System modified for triple range and accuracy
LR-375a Sureshot Advanced Targeting System (Modified for Battle Cruiser Systems)
Personal Quarters
Personal Hangar: For holding The Shadow Bride
Training rooms
Enhanced Barracks
Mess Areas
Sensors
Neuro engine (21)
Dovin Basals
Vast Dungeon with:

Universal Energy Cages
Entechment Rigs
Essence Stealers
ADVANCED SYSTEMS

Shielded Diplomatic Conference Rooms

Non-Networked Computer functions to prevent successful hacks from compromising entire system, and built with Modified Model 2 Brains in charge of each individual system, made specifically resistant to physical or wireless hack attempts via Multiple upgrades to their processors

EVS Construction Innards (Molecular Furnace, Smelting Pods, Atomic Incinerator)

Capable of launching an immense invasion Force that is very difficult to counter

Hyperwave Inertial Momentum Sustainer

Mimic Sensor Decoy

Advanced Life Support Systems, such as biohazard screening fields, advanced Radiation scrubbers capable of rapidly purging radiation sources, and large medbays

Advanced Stealth Systems

Massive supply of repair drones, enabling ship to be restored to minimal combat and hyperspace capable functionality over the course of 21 days

Massive amounts of deadly, exotic weaponry that is difficult to counter

Assembly Chamber

Molecular Converters

Hydro Reclamation Processors (Battle Cruiser Grade)

Miniature Moisture Vaporators ,Climate Emulator , and Stasis Technology Equipped Escape pods and in each barracks

Advanced Radiation and Gravitic shielding enable it to get closer to Stars and hide there than most other battle cruiser class vessels for extended periods

Unlike nearly any other Battle Cruiser, is capable of hovering for extended period of time in a Planet's Atmosphere, due to unique gravity manipulation by Dovin Basals, and due to its Battle Cruiser Grade Hydrostatic Bubble and the technology in Xiphos's personal Battle Ship, The Leviathan of Sev Tok, this ship is submersible in water for an extended period of time, and it's point defense weapons have been modified to fire underwater along with it's Energy Torpedoes

All Ion Rail Cannons, Laser Cannons, Energy Torpedos fitted with RAPID Tech, allowing their fire rate to be double that of standard versions of these models

Vast numbers of Biotech Tool Kits

Quantum Computer Security System

Battle Cruiser Grade Stygium Crystal Cloak, and Sound Dampening Stealth System, which can function at the same time

Battle Cruiser Grade Version of the Solar Recovery System and power plant found in the Leviathan of Sev Tok, allowing it to stay fueled for up to seven years on its own with daily use, potentially going for years without refueling or Dry Dock, thanks to it's Molecular Furnaces

Encrypted intraship and ship to ship communication system

Electrical Wiring system derived from living tissue, making it immensely difficult to affect with EMP

Bulkheads can be sealed off in event of breaches with doors or Force Fields

STRENGTHS

Why Won't You Die?: The vast defenses of this Battle Cruiser make it difficult to destroy at a level that would raise the eyebrow even of SSD ship Commanders. It's Resonance Absorptive Shielding, a biological system derived from the Shadow Fang Beast has twice the strength of a standard Battle Cruiser Deflector Shield, and quickly recharges either itself or other systems based of the level of energy directed at it. Dovin Basals provide an extreme form of Singularity Shielding, and combined with it's Impervium Molecularly Bonded Armor and back up Conductive Net Tech along with it's Missile Deactivators, Ion Shielding, Combat De-Ionizer, shipwide Anti Concussion Field, Target Jammers and Anti Missile EM Field Generator, enable it to survive assaults from ships twice it's size and keep fighting. It's internal defenses contain vast security systems and legions of Nuetralizers as both crew and security personnel, and Ion Paddle Beam Turrets capable of stunning or killing, along with tangle foot field Generators at key sections to slow enemy advance and open them up to assault

Guns of the Patriots: Packed with Exotic Weaponry (See the list below this paragraph until reaching next category), enabling the Battle Cruiser to draw the blood of SSD size ships with little difficulty. It's Main Gun is a giant continuous Tensor Cannon, capable of doing severe damage to nearly any Armor or Shielding System, by using tractor beam energy to rend apart material at the Molecular Level.

It's EM Whip, derived from records of encounters with a Bio Organic Starship, launches two extremely long chains with long pointy spikes at the end into the hull of an enemy vessel, either Battle Cruiser grade or higher, and delivering a devastating electrical charge that's capable of crippling most faraday cage technology and doing severe damage to most Conventional electrical systems, creating lethal discharges in its passages capable of killing nearly any organic within. Easily capable of destroying a regular Star Destroyer., Or inflicting mass casualties on even SSD Grade Vessels

It's Bio Organic Scythe Weapon launches out individual, destructive waves of energy that converge on a singular point, potentially inflicting severe damage on a localized area, potentially causing multiple massive explosions on the hull of an enemy ship. It's secondary preference for doing damage to Battle Cruisers or SSD Sized Ships.

It Possesses turreted, frontal mounted Electro Magnetic Rail Cannons are capable of ignoring most Shield Systems on other Battle Cruiser type ships as well as SSD sized vessels. The guns can swivel just short of the tips of the vessels widest points, providing them a wide field of fire and pinpoint accuracy. One shot is capable of completely crippling or even possibly destroying a regular sized Star Destroyer, severely damaging Battle Cruiser Sized ships, and doing heavy damage to SSD sized vessels. Can be aimed downward at a planet for orbital bombardment purposes

It's Hyper Space Pulse Mass Generator generates up to seven tiny spheres of hypermatter that have a self life of three minutes, but any Star Destroyer is at severe risk of Destruction, and it's capable of Heavily damaging Battle Cruisers, and causing significant damage to SSD grade vessels

Miniaturized, Planetary Turbolaser Cannons mounted on its size, capable of completely destroying Star Destroyers, doing heavy damage to Battle Cruisers, and doing mild damage to SSD sized ships

Point Defense Ion Rail Cannons, mostly mounted on the rear and sides, are capable of destroying Starfighters, and doing significant damage to vessels twice their size. Has triple range of normal Pulse Cannons this size

It's Capital Ship Grade Pulse Cannons fire Projectiles that travel so fast there is virtually no delay between firing and impact. Capable of doing severe damage to Star Destroyers and significant damage to Battle Cruisers.

Posseses Capital Ship Grade Energy Torpedo Launchers capable of firing Underwater, and can heavily damage or destroy most Star Destroyers and do miniscule damage to Battle Cruisers

It's Laser Cannons are capable of doing severe damage or even destroy Starfighters, and can one shot asteroids, at triple the range and fire rate of standard point defense laser cannons

It's Solar Ionization Cannons are capable of killing frigates in a few shots and doing severe damage to Star Destroyers, as well as inflicting mild Damage on Battle Cruisers at Double the firing rate and accuracy of other Solar Ionization Cannons this size.

It's Tractor Beam Projectors have been modified for Quad Strength, and are potentially strong enough to hold Star Destroyers in place and even other Battle Cruiser Sized ships for a short time

It possesses Multiple Ion Pulse Missile Launchers capable of doing severe damage or even destroying Other Star Destroyers or Battle Cruisers in a few Salvos.

Posseses Multiple Mine Layer devices that can be customized with nearly any sort of Anti Ship Mine

It's Capital Ship Grade Ion Attractor draws in and absorbs the energy of Ion Storms to both replenish it's power reserves as an emergency measure, as well as create a deadly defense weapon that creates destructive Ion Discharges capable of Crippling or destroying any Starfighter in a seventy meter radius around it.

Possesses Orbital Strike Beacon launchers to help pinpoint bombardment attacks. (Weapon List ends here)

Stealth: Possesses a Battle Cruiser grade Electromagnetic shield that is constantly active, making it extremely difficult for most military scanners to get a proper reading on its systems or capabilities. It Possesses both a Stygium Crystal Cloak (Which can be used both in space and atmosphere) as well as a Battle Cruiser Grade Sound Dampening System (Which can only be used in Atmosphere) that can both function at the same time, enabling it to be a silent death for invasions. It's copycat pods can be launched to mimic it's own transponder codes, leading to misdirecting enemy fleets searching for it. These pods can be deployed while in stealth mode and set to activate after a certain time period, drawing fleets to frustrating decoy after decoy. It's mimic Sensor Decoy Launcher can be lain in stealth mode set to go off at a different time and present a full scale hologram of the ship it came from or smaller vessels

Go anywhere: It's Solar and Gravitic shields enable it to get closer to Stars than other vessels of its class for about 14 hours, enabling it to frustrate pursuit and evade scans. It's unique Dovin Basal propulsion systems can also warp the gravity around the vessel and enable it to enter Planetary Atmospheres and even submerge in large enough oceans with the assistance of its hydrostatic bubble and pressurized systems. The radiation shields also enable it to enter planets with highly radioactive environments. It can remain hovering in atmosphere, or Underwater for several days. It's Stormbarrier Generator enables it to hover in highly acidic atmospheres. It's Electrostatic Repeller enables it to function in desert atmospheres

No networking: Each System Category (Weapons, Tactical, Life Support, Defenses, Auxiliary Systems(All Non Essential Systems), Propulsion) are managed by specially wired brains from Model 2 Nuetralizers that have been specifically upgraded to handle the processor load and heavily reinforced against hacking and sabotage, weather wireless via computer viruses, or direct with hacking modules and computer spikes. None of the systems are networked to each other, to prevent one system getting compromised from compromising the others, with all data being fed to the bridge or by an emergency computer in its command quarters. The Command Quarters are where the Model 2 Brains are housed

Lockdown: Vast Dungeon that can hold up to 7000 prisoners, each with Anti-Force Adept Escape Measures such as universal energy cages, torture/execution devices such as entechment rigs, essence stealers

Can't hold me: It's Hyperwave Inertial Momentum Sustainer enables with with a very strong chance of escaping interdiction fields

Exotic: It has an Assembly Chamber for the reprogramming, creation, and hacking of datacrons and holocrons. It's also got a powerful Battle Cruiser grade Anti Mind Control Device which has Emitter arrays throughout the vessels, which will try and severely stun any unregistered Force Adept that tries to use telepathy to control minds

Self Reliant: It posseses an enlarged version of the Solar Recovery and Power Plant system found in The Leviathan of Sev Tok, enabling it to stay active for up to seven years with all systems active, without refueling, though it can take in small amounts of hypermatter to give it up to six months worth of fuel in an emergency. Massive amounts of repair drones can restore the ship to minimal functionality over the course of 21 days (the rest of major repairs must occur at drydock). All it's electronic wiring is composed of tough living organic fibers that can self repair in case of damage and have antibodies to resist military grade diseases. It's main biological systems are all capable of full repair over the course of 70 days. To refuel the normal way, it hovers over a star and slowly refuels over the course of 14 days.I It'smed bays are state of the art, and house both Organic staff and Medical Nuetralizers.
It has multiple repair workbenches and a Battle Cruiser Grade Molecular Furnace section capable of making repair parts, weapons or garments and armor, and back up Molecular Converters to transfigure one substance into another (Cannot convert metals into other metals, but can heavily alter metals to produce different effects) or medical supplies such as small vats of Bacta, surgical tools and anti virals. It also possesses Battle Cruiser Grade Hydro reclamation Processors for use while in atmosphere, drawing and filtering out toxins to fill vast water reserves for its use or distribution.

No listening: Has Heavily encrypted internship and ship to ship communications

Compass: It's Navigation Computer has been heavily upgraded to navigate stellar hazards, such as asteroid fields and gravitic anomalies

Dead Eye: It's enhanced targeting systems allow it three times the accuracy of other Battle Cruiser targeting systems

Know the path: It has a Path engine capable of 0.2 speeds

Enhanced Barracks: Each large barracks contains seven stasis equipped escape pods able to keep occupants alive for up to 14 months while adrift. They also contain miniaturized moisture vaporators and climate emulators depending upon the species

Power talks: Capable of fielding a massive Invasion Force

WEAKNESSES

Mobility: Turns like a snail

Speed: Speeds like a snail

Slow reaction: If the brains controlling the systems manage to be knocked out, it's systems can still be controlled from emergency auxiliary consoles on Bridge and Engineering manually, but it's response time and targeting are drastically slowed, as well as it's ability to use multiple weapon systems and deal with internal threats

Stealth Limits: It's Sound Dampening System and Stygium Cloak can only both be active up to seven hours before they need fourteen to recharge

Blowback: The best time to really inflict damage is when it's refueling, as any damage it sustains while collecting energy will cascade down to other systems

One at a time: It cannot use all it's defense and Offense systems at once. It's Primary Defenses, Such as it's Dovin Basals, Ion Shield, Combat De-Ionizer, Resonance Absorptive Shield, and EM Field Generator cannot be active at the same time it's Solar or Gravitic shield is active, leaving only it's Impervium armor as it's final defense. Most of its weapons save it Pulse Cannons and Solar Ionization Cannons while using it's solar and gravitic shields to get closer to Stars than others, nor can the first two defense system categories be active when it's in atmosphere using the atmospheric shield systems, and the Sound Dampening and Stygium cloaks can only be active if all other shields are disabled. Also, It can only use one of its main weapons (Tensor Cannon, EM Whip, Scythe Weapon, Main Rail Cannons at a time, and it takes five minutes to switch between the two.

Fire Rates (See list below)

Tensor Cannon: 21 Minutes between firing

EM Whip: 14 minutes between every firing and retraction.

Scythe Weapon: 35 minutes between every firing

EM Rail Cannons: 7 minutes between every firing.

Pulse Cannons: 30 seconds between every firing

Energy Torpedo Launchers: 1 minute between every firing

Solar Ionization Cannons: 2 minutes between every firing

Laser Cannons: 7 seconds between every firing

Ion Pulse Missile Launchers: Three minutes between every firing

Ion Rail Guns: three seconds between every firing (List of weapon fire rate limits ends here)

Anti Vong: Anti Vong Weaponry introduced to its bio systems would heavily damage it and slow electrical transmissions for about fourteen minutes until the effects are carefully purged and treated automatically, rendering it severely vulnerable as all shields will be severely reduced in strength

Path Engine limits: After four jumps in a row, it needs four hours to recharge

DESCRIPTION

Formerly known as the KNV (Khemostian Naval Vessel) Greed of Demons, the stolen flagship of Darth Mammon, Queen of Khemost, was found adrift amidst the wreckage of thousands of other ships in the upper atmospheres of the gas giant of Khemost's system. House Io, innovators at heart, immediately saw the potential, with Xiphos, The Amalgam, and Maple Harte immediately overseeing the project, scavenging from nearly every other wreck in the fleet over the gas giant to craft this symbol of the House's Ownership of Khemost, as well as upgrading it with the most advanced tech they could locate, aided by former Sith Scientists in Scion Mobile Shipyards who had stolen data from dozens of classified Sith projects, as well as House developed weapons and equipment. Renaming it the Leviathan of Danuta, it's the most powerful warship the House has yet developed...and quite possibly one of the most advanced battle cruisers in the Galaxy.
 
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Many issues.

Capital Ship Grade Hyperspace Pulse Mass Generator (Secondary Main Weapon, mounted forward and on top of Hull)

It's Battle Cruiser Grade Hyper Space Pulse Mass Generator

It's Hyper Space Pulse Mass Generator generates up to seven tiny spheres of hypermatter that have a self life of three minutes, but any Star Destroyer is at severe risk of Destruction, and it's capable of Heavily damaging Battle Cruisers, and causing significant damage to SSD grade vessels
I am not letting this weapon through, please remove.


Visualization Engine Technology

Matter Transmitter Technology installed throughout Vessel, enabling fast transition between separate areas on the ship. It can allow security teams to attack intruders from unexpected angles by opening small wormholes from secure sections, or transport repair materials or requisitions even to barracks, with back up biometric security that must be entered at each designated portal sight

Ship to Surface Hyperspace Warping Device

I am not, I repeat not, letting these go by. Please remove them. Matter Transmitter has Rakata Technology written on it. Visualization is just...no, not allowed. Ship to Surface is a hypergate that just went horribly wrong.


Generalized, reduce the number of strengths and weaknesses, they are overly bloated.


Guns of the Patriots:
Self Reliant:
This just has nothing, please fill in.


Let me know when you edit these.
Laertia Io Laertia Io
 
Made edits and removed tech pointed out, Listib Hibin Listib Hibin

On the guns of the Patriots list, I added an edit that says each weapon listed after the first paragraph is contained within that category and edited in a point that shows where the weapon list terminates, and simply condensed the Self Reliant features together

Further edit: Added designation to where list of weapon fire rates end
 
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