Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Army of Light Forces

Space
If you want your own 1k ship or less, let us know and we'll do a thread on it.

Capital Ships

Brynjar - 1 x Victory Class Star Destroyer II - Captain @[member="Manu Xextos"]
Acquisition Link

The Beacon - 1 x Interdictor Class Cruiser - Captain @[member="Kei Amadis"]
Acquisition Link

Escort Ships
Kintans Lance - ? x Tech Submission Heavy Frigates.

Development Thread Ongoing, will decide how many ships

Thyrsus Heart 20 x Tech Submission Small Corvette Gunships

Unique Fighter Squadrons and Other Craft
In addition to the capital ship squadrons these are ships of note or distinction.

The High Cards
1 E-Wing Squadron (13 craft) - Named the Highcards. A multi-role support squadron. Crack pilots but never many of them compared to their opponents.

7x Gamma Class Assault Shuttle - Boarding and Transport Craft
10x Droch class boarding craft - Smaller 6 man boarding craft.

Arion R&D Fleet
A company. Listed here because they can be found with the fleet if and when you attack us. Small Research and Development Fleet, they don't act offensively.

Arion Ships:
1x Trident Surveyor Ship
2x Astrogator Probe Ships - For setting up a Scout Screen around their position, and Testing.
8x E-wings
1x Class C Frigate (Hospital Variant, turned Tech Variant) operated with a skeleton crew, gutted to provided a mobile testing facility for designs, skeleton crew only required because it's been gutted out. Engines enhanced, ship to ship weapons removed, PD weapons enhanced.

Development Thread (Among Others)
 
Ground
Contribute your forces to the war effort here:

Echani
Handmaidenpromo.jpg


House of Keth
The Betrayed. 200 Echani melee specialists from the House of Keth. Perfect timing and poise, pure Echani live and communicate through combat. House of Keth at least as much if not more than anyone else. They wear no armor considering it a hindrance, and move within the melee, living and breathing within it, like a dance. Finding and understanding themselves within the heart of battle.

400 Years ago they were labelled the Betrayer of their people, because of one man's actions across the galaxy. Now they are calling themselves the betrayed. Here till the end to fight the Sith, there is a steady trickle to reinforce their numbers as the war effort goes on, more Echani flocking to fight an age old enemy.
House Keth has a 5 year long IC history readable on request

Thyrsians Sons of the Sun - Open for development!
200 Thyrsians, heavily armored Echani from Thyrsus have joined as an honor guard for unsatisfied elements on Thyrsus. Formerly here as observers now their own company, still reading through combat but fighting with armor. They wear the symbol of the sun on their white, orange or black armor.

More Thyrsians have joined since this battle:

*The Echani numbers will swell as we liberate Echani in Sith Space and or show victories against the sith. Thyrsians also.

Echani Development Threads:
House Keth (Among Others)


Kintan's Nikto
Nikto.jpg


Number: Still to be decided!
Nikto are joining to the cause for the promise of following their religion's guiding light, taking care of their families water supply on their harsh homeland, and other deals struck to protect their people.

Ongoing here:
Development Thread

The Listeners, a Recon Unit.
In addition the listeners are provided by @[member="Sera Inkari"], 100 loyal Esra'sa'Nikto from Kintan's burning globe and the cult of serenity, along with 5 priestesses to lead them.
 
Special Forces

Wildcard Forces

Uniforms:
Using armored units if they are going into a fight, or needing more stealth they use no armor. Grey, Black and White are the usual colors, but they will pick camo based on what planet they are fighting on, if it helps them in stealth or black ops work.

Corellian Gambit Company - Bunker Busters


Commando_Five2906e.jpg


126 Spec Ops
50 More in Training.
  • Operating in squads of 6. They don't use strength of numbers, they use smarts, superior firepower, and combined arms.
  • These are the best of the best close combat specialists, especially gifted in that role.
  • Versed in ship to ship boarding
  • Breaking enemy lines and establishing beachheads.
  • Construction behind the main force
  • Extraction and Infiltration
  • They are poor at longer term engagements or long range fighting.
  • They are known for using demolitions.
  • Usually wear medium armor at most, preferring to move lightly.

Usable by anyone, at anytime, for any purpose. In squads of 6.

Wildcards Development Threads (Among Others)
Wildcards Training - First Wave [Unit Training]
Scraping the Royal Junkyard that would be King. [Battlefield/Unit Development]

House Rules - Hard Targets

republic_commandos_by_santzi_d3l0om7.jpg


1 Full Company of Urban Commandos. 126 Men and Women, In Squads of Six.
  • Are nearly always in heavier armor.
  • Naturally gifted in city fighting.
  • Great for holding a position and digging in.
  • They have more snipers than the normal units, and more pinpoint weaponry so not to cause collateral damage.

Usable by anyone at anytime for any purpose in squads of 6
Development Thread - Reason for its construction.
 

Users who are viewing this thread

Top Bottom