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Approved Tech ARGH- HVKF-SR-2 "Magnetic Repeater"

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HK-36

The Iron Lord Protector (Neutral Good)
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Image Source: Deviant Art, a piece called O'Toole Repeater by artist ScrewfaceRomeo link here
Intent: To upgrade the shatterguns made by ARGH, create their first mass-produced weapon for Galactic market, provide smuggler, bounty-hunter, and gunslinger characters with an option for a new stylish weapon
Development Thread: The Gun That Won The Outer Rim- Posts 1-10 discuss the weapon and its ammunition, Posts 11-20 discuss increased production in weaponry and materials for ARGH with support from Firemane
Manufacturer: Abregado-Rae Guild of Hammers, Firemane
Model: HyperVelocity Kinetic Firearm-Shattergun Rifle-2 "Magnetic Repeater"
Affiliation: ARGH, Firemane, Galactic Alliance, Open Market
Modularity: Can be made from Bronzium instead of Durasteel for aesthetic reasons. Each gun has a railing on the spine of the gun allows for addition of custom scopes, the weapon system can house additional custom system under the barrel, most often it is a flashlight or a laser targeting unit, but it can house attachment systems made by ARGH like the miniature variant of Flamer.

Comes in Rifle and Carbine Variant, Rifle is a standard variant has the same length as previous standard ARGH shattergun rifles, while the carbine variant is smaller, with shorter magnetic rail to launch its projectiles with lesser force but at the same time being lighter and more manageable.
Production: Mass
Material: Durasteel, Bronzium for aesthetic purposes, small Echani Graphite capsule protecting vital systems (Based on the systems used in SP-2)


Classification: Shattergun Slugthrower
Size: Handheld
Length: Rifle- 130 centimeters (Same as previous SR-1) Carbine- 96 centimeters (Based on Winchester Model 1894)
Weight: Rifle- 6.75 kilograms (Based on previous SR-1) Carbine- 3.5 kg (Based on Winchester Model 1894)
Ammunition Type: Default small-caliber pellets, larger caliber or special magnetic ammunition due to multi-caliber magazine and bore
Ammunition Capacity: Rifle- 100 pellets, Carbine- 50 pellets
Effective Range: Rifle- 1,400 meters (Same as previous SR-1), Carbine- 1,000 meters
Rate of Fire: Semi-automatic capable of burst action


Special Features:
  • Multicaliber Magazine and Bore- adopted from original Verpine Shatterguns and the previous SP-2 pistol models used by ARGH, the weapon can be loaded with ammunition of different calibers other than the standard small caliber pellets it comes with, the only requirement is that the ammunition needs to be able to react with magnets in order to be propelled by the magnetic railing. How effective such ammunition would be and how much of it can be loaded into the weapon depends on its density and size, special ammunition needs to be submitted separately.
  • Modularity railing- adopted from SR-1 and SP-1, railing on top and below the barrel for additional systems like computerized scopes, flashlights, or other modularity systems like miniature Flamer made by ARGH.
  • Miniature repulsorlift system- adopted from SR-1, miniature repulsorlift system that dampens the effect of recoil from the weapon and helps deal with its weight in order to make it more manageable for common soldiers or users not used to sniper rifles. In Rifle variant the recoil is still a serious problem and the user often needs to take aim again after firing each shot or burst, in the lighter Carbine version this is not as much of a problem, allowing the user to take less time aiming between shots.
  • Sound dampening within the barrel- adopted from SR-1, a safety mechanism within the barrel that not only makes firing the bullet a silent process until it exits the barrel, to a degree as explained later, it negates the effects of sonic boom when the bullet breaks the sound barrier within the barrel, preventing the weapon from being damaged or exploded every time it fires.


Strengths:
  • Hypervelocity pellets- the greatest strength of a shattergun is how fast it can fire its small pellets. The projectiles travel faster than the speed of sound, meaning they would hit their target before one would hear them cutting through the air. As a result the gun has a wonderful armor penetrating capabilities, firing with enough kick to penetrate most personal models (excluding phrik and beskar armor) and even medium-vehicle armor (Same as SR-1), Rifle variant can easily penetrate armor with ratings 1-9 while the Carbine variant easily damages armor 1-8, of course this depends on the material armor is made out of and the range between the gun and the target.
  • Modularity- due to the modularity rails and multiple variants the gun has higher degree of modification to suit the user's needs, making it more versatile than a standard shattergun.
  • Burst action- because of the rotating magnetic drum the gun is able to "fan the hammer" automatically and fire in a burst of 6 pellets in quick succession by quickly rotating the drum and firing the pellets within. This process happens too fast for the pellets to be loaded back at the same time without causing a jam, preventing continuous automatic fire, instead after each burst the user needs to spin the drum again so it could be reloaded, during the reload the magnetic rails and other systems like repulsorlift and sound dampening also take time to recharge, letting the gun be fired as soon as the chamber is reloaded.
  • Sustained charge- the Gados adopted the technology of sustained magnetic charge, it is when one magnetic railing, the barrel, is in state of constant magnetic charge while the other portion of the railing, the rotating chamber, deactivates after each firing process to recharge, this allows the gun to fire in quicker succession than a standard shattergun, waiting less time before the trigger can be pulled again as one does not need to wait for the rails or other systems to recharge.
Weaknesses:
  • Weight- heavier than most rifles on the market, these weapons have greater amount of recoil as well, this is especially visible in the Rifle variant of these repeaters. While the miniature repulsorlift systems do negate this to the point where the guns are manageable, they cannot get rid of all of the recoil. As such beings with lesser strength or those not used to firing heavier slugthrower rifles can find aiming between shots difficult due to recoil or during a burst, if the gun won't be just ripped out of their hands by the recoil. This is not as bad in the lighter Carbine version, although one would still need time to get used to the kick-back.
  • Noise- while the firing itself is a silent process due to sound dampening systems, the addition of mechanical systems within the rotating magnetic drum creates a whirring noise when the drum rotates, making this gun a poor choice for stealthy missions.
  • Power draining- due to multiple magnetic systems, sustained charge in the rails, repulsorlifts, sound dampening, all of the additional systems combined, this gun is very taxing on its power source, causing the need for its power cell to be replaced every 30 shots if fired one pellet at a time and every 18 shots if fired purely through bursts, so every 3 bursts. This often does not align with the need to reload the pellet magazine, which means a soldier needs to consciously keep track of both their power cell energy and ammo count.
  • Physical- because the gun deals only physical kinetic damage it is ineffective against materials hardened against such trauma and requires energy damage to deal with it.
  • Electrical- because of electrical and electro-magnetic components this gun can be disabled by EMP, Ionic, or Electrical damage. However, due to its vital electric systems being protected within the small Graphite capsule, such damage does not disable it permanently, only causing the magnetic rails to lose their electrical charge and requiring for them to be completely recharged before firing again, a process that usually takes a few seconds.

Description: HVKF-SR-3, known as the Magnetic Repeater or the Gados Magnetic Repeater is another step towards making a fully automatic handheld shattergun. It was made in unison with the production of HVKF-SP-3, a pistol version of the weapon also known as the Magnetic Revolver (submitted separately), and the idea behind it was rather simple, to take the existing pistol and rifle models of the weapons and combined them with the automatic loading and rotation systems used before in weapons such as RC-2 or VG-1. The engineering process was somewhat successful, while the full automation of handheld shatterguns was not reached yet due to limitations of the power supply these guns can possess without becoming too heavy or too bulky, partial automation process was installed on the weapon system. Instead of rotating full magnetic barrels like in the RC series, only portion of the magnetic rails rotated in a form of a magnetic loading chamber, based on the rotating loading chamber within VG-1. In this process the main portion of the magnetic rail housed in the barrel sustains a continuous magnetic charge while the portions within the rotating chamber burst in magnetic charge one at a time, allowing better energy management within the weapon's systems so that the gun can be fired more often than the previous SR-1.

Although these guns inherited the larger power cell from the original SR-1 design, able to maintain the magnetic accelerators, a miniature repulsorlift system, sound dampening systems incorporated into the barrel, and additional systems like computerized scope for the pistol, or modifications under the barrel, they still suffer from the drain multiple magnetic systems have on the battery. As such the power cells of the rifles needs to be replaced every 30 shots if fired one pellet at a time and every 18 shots if fired purely through bursts, in other words every 3 bursts, this does not change between the rifle and carbine variants of the guns, as the heavier variants have capacity to carry larger power cells, making the drain-batter relationship proportional. This means that rather than worrying about the metal pellets used for ammunition the user needs to keep track of the power levels within the power source, replacing the power-pack more often than the pellet magazine. Still, the user should carry spare magazines with them to replace the pellets once the ammo within the weapon runs dry. Because the pellet magazine is housed within the pistol's stock, as with magazines of automatic pistols, the larger rifle variant can carry a larger magazine, which in turn means greater degree of ammo capacity, a feature missing in the earlier SR-1 designs.

The capacity for modifications allows a degree of versatility as every user can customize a gun to suit their needs and prepare better for their missions. This is further aided by including a multi-caliber magazine and bore, feature imported from the original Shatterguns from Verpine design and the previous SP-2 pistols Abregado designed. This allows bullets of caliber different than the default small caliber pellets the gun was tasted with. However to be fired from this weapon a bullet needs to include some ferrous material in order to interact with the magnetic propulsion system.

The heavier Rifle variant of Magnetic Repeater has the same firepower and armor penetration as SR-1, able to achieve penetration against most personal armor models (excluding phrik and beskar armor) and even medium-vehicle armor, this can be quantified as penetration on average armor ratings of 1-9, depending on the material armor is made out of, materials with weaker resistance to physical projectiles are easier to penetrate while harder materials are not penetrated so easily. The Carbine variant achieves lesser velocity on its projectiles, which in turn means smaller degree of force, penetrating on average armor ratings 1-8, due to the shorter magnetic railing for acceleration. On the downside this degree of firepower creates a lot of recoil, the increased weight when compared to previous SR-1 models doesn't help. The Gados were never so successful at canceling out the recoil, however. While the repulsorlift systems do decrease recoil and make handling of this weapon easier, it still packs enough kick that forces the user to take aim again after each shot. This makes the gun much more unruly and difficult to fire numerous times without taking time to aim again. The recoil isn't that bad with the lighter Carbine variant, a common spacer or moisture farmer would be able to handle a gun like that, although they would require some time to get used to the kick-back, especially when fired in a burst. The Rifle variant on the other hand requires greater skill or strength, designed for real hardened warriors, hunters, and gunslingers who could appreciate such a weapon and know how to handle it, it is an especially great weapon for snipers, although not as silent as the previous SR-1.

The true innovation of this weapon system is its ability to fire in bursts, a feature not seen before in pistol variants of shatterguns. This process is done by pulling on the trigger and holding it, releasing the trigger right away fires only a single pellet and rotates the chamber, loading another pellet into the now empty slot. Holding the trigger on the other hand spins the magnetic chamber, firing one pellet after another in quick succession until 6 shots are fired and the chamber is emptied. Due to the high speed of rotation pellets cannot be loaded into the chamber during the process without jamming the gun, so the chamber needs to be reloaded after every burst, this is done by pulling on the lever the trigger sits in, cocking it, and then locking it back in the place, which causes it to give out a satisfying click, and the chamber to spin with a whir and reload the pellets from its magazine. During this reload process, which takes between 1 to 2 seconds the main magnetic rail within the barrel shuts down and recharges, preparing itself for more firing or another burst. Gunslingers skilled enough are able to fire at multiple targets during the burst, moving the repeater while it fires to spread the pellets. Due to the recoil when the gun fires in a burst the pellets do not fly between each other in a straight line, rather they have a small amount of spread, firing in a tight group.

Usually Abregado's Guild of Hammers would not have the industrial capacity or resources to mass-produce such weapons with features like multi-caliber magazines and bores, however for this reason HK reached out to Firemane, a tier-6 company at a time in order to receive their aid in production in order to mass-produce these pistols with all bells and whistle. These magnetic repeaters are meant to be a product that puts Guild of Hammer with stronger position on Galactic stage, allowing them to produce enough of these weapons to set up deals with multiple factions and spread their name into multiple regions. During the advertisement campaign these weapons have been portrayed as a weapon of the modern rugged explorer or hunter, putting them into hands of spacers charting new courses and fighting off pirates, colonists protecting their homes while making a new life for themselves, or bounty hunters bringing criminals to justice, using the humble slogan of "The Gun That Won The Outer Rim".

In conclusion, this is a join project between ARGH and Firemane, designed on Abregado with production split between ARGH and Firemane, very similar to the original SR-1 shatterguns made by Abregado only with upgraded fire-rate capacity by allowing it to fire more often than SR-1 and to fire in bursts. This comes at a cost of the guns being heavier than the original SP-1, causing more recoil in the hands of their users. While the Rifle variant of the Magnetic Repeater has the same amount of fire power and armor penetration as SR-1 rifles, the Carbine variant has been created to decrease on that firepower capacity but make the gun lighter, decreasing it recoil to make it more available to common citizens and spacers rather than just soldiers. However both variants suffer from quickly depleting power sources, requiring for their power packs to be switched out more often than the actual ammo magazine to be reloaded.


Primary Source: Based on the designs of SR-1
 
<p>RESEARCH REVIEW<br />
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Star Wars Canon:<br />
Pending initial review<br />
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Starwars Chaos:<br />
Pending initial review<br />
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WITHOUT DEV THREADS<br />
Pending initial review<br />
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WITH DEV THREADS<br />
Pending Initial review<br />
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SUGGESTIONS<br />
Pending Inital review</p>
 
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