Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Vehicle ACS-502 Mobile Artillery Vehicle

Status
Not open for further replies.
ACS-502 Mobile Artillery Vehicle
YpcZ7H2.jpg
Image Source: Here
Intent: Create a powerful Artillery Weapon for military use
Development Thread: As Needed
Manufacturer: ArmaTech Combat Systems
Model: Mk1
Affiliation: Open Market
Modularity: Limited; Auxiliary Weapons can be exchanged; Vehicle Upgrade Kits; Primary Weapons can be exchanged for listed modifications
Production: Minor
Material: Durateel Armor, Vehicle Components, Weapons, Sensor and Targeting Computers, etc
Role: Artillery Walker
Height: 25 Meters
Length: 40 Meters
Width: 25 Meters
Weight: 165 Metric Tons
Minimum Crew: 2 (Driver, Main Gunner)
Optimal Crew: 3 (Driver, Main Gunner, Fire Control Officer)
Propulsion: Quadrupedal
Top Speed: 35 km/h
Armaments:
Squadron Count: 3-5
Passenger Capacity: 6 when not in combat
Cargo Capacity: None (aside from ammunition)
Misc. Equipment:
Description:
The ACS-502 MAV is modeled after the ancient and obsolete SPHA walkers. Using Heavy Turbolasers, Heavy Magnetic Accelerator Cannons, or Heavy Ion Cannons it is used primarily as an Anti-Orbital or Anti-Atmospheric weapon. Armed with capital ship weaponry a battery of these walkers is able to ward off small capital ships, and ships unlucky enough to be caught with their shields down or severely weakened are known to suffer grievous injuries form these walkers. When used against enemies on the ground it does not concern itself with pin-point accuracy, instead focusing on 'to whom it may concern' shelling, best used in small batteries. It is fairly light armored for a massive, heavily armed walker, having the armor of a medium vehicle.

The walker has a maximum range of near space, allowing it to be used as an anti-ship weapon for low orbit engagements. When used as such, timing is key and its targeting computer is capable, but not pin-point. Most notably it takes time for a round to reach those altitudes, even if they are traveling incredibly fast. When used as a ground-to-ground artillery weapon the energy weapons must be fired directly, but the MAC can be scaled down in terms of muzzle velocity allowing the round to arc more, but doesn't penetrate heavy armor as well. Being enormous weapons, they are notably powerful and fairly dangerous. Infantry and vehicles alike are easily ground to dust when need be. The walker is quadrupedal but must be stationary with its supports drilled into the ground in order to fire. Another thing is that its shields cannot be active when firing as the drain on the dual generators is too much when powering the weapon. The Driver is situated at the fore of the vehicle, separate from the fire control compartment. He mans the Skate Mounted Z-6 Blaster Cannon when necessary, normally using the ROWS it is controlled with so that he isn't subject to enemy fire. The Main Gunner, and normally the Fire Control Officer sit in the separate Fire Control Compartment. The Fire Control Officer mans sensor equipment and has access to the targeting computer. The Main gunner controls the main weapon.
 
[member="Draco Vereen"]
I would like to see a limitation on the maximum length of time this may be continuously fired, as well as any side effects (i.e; draining power source, over-heating, etc) of firing for too long. An interval between firing would be nice as well.
 
Edited it out. Just a plain simple Turbolaser cannon.
Changed the range to a step lower on the earth atmosphere scale (was low orbit, is now near space) and took out the minimum range, change to must be direct fire for the turbolaser and ion cannon, indirect fire possible with the mass driver at the cost of penetration.
[member="Lily Kirsche Kuhn"]
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom