Ashin Varanin
Professional Enabler
This comes to us from one of our Staffers, and while I believe it'd be a lot of work, and open us up to some potential abuses, I do feel it's worth looking at. Your thoughts? [member="Ayden Cater"] [member="Popo"]
Why don't we remove the hard cap on unique starships and just say that for building a unique ship beyond 2km, each post equals 10 extra meters?
That would mean, 100 posts in development of a starship can allow for a rather generic 3km starship. A 500 post development thread for a starship yields 7km. A godly 1000 posts yields a 12km ship.
Like I said though, 100 posts would just yield a rather generic loadout for a 3km ship. Turbolasers and ion cannons and a couple shield generators. Possibly no more than the equivalent of two Star Destroyers.
Anything beyond that would require extra posts for development.
Also, a lot of things could be solved just by having a ratio of dev posts to stats. Minor production modifier? An extra post for each 10 meters. Major production modifier? An extra five posts each 10 meters.
Therefore, a minor production 3km ship would need a 200 post dev thread. A 3km major production ship would require 600 posts. Or so on.
You can add this to weapons as well. Use a ratio of Firepower per Meter and Fighters per Meter for each role. To make something that's over that ratio, posts are required for X amount of whatever over the ratio.
Why don't we remove the hard cap on unique starships and just say that for building a unique ship beyond 2km, each post equals 10 extra meters?
That would mean, 100 posts in development of a starship can allow for a rather generic 3km starship. A 500 post development thread for a starship yields 7km. A godly 1000 posts yields a 12km ship.
Like I said though, 100 posts would just yield a rather generic loadout for a 3km ship. Turbolasers and ion cannons and a couple shield generators. Possibly no more than the equivalent of two Star Destroyers.
Anything beyond that would require extra posts for development.
Also, a lot of things could be solved just by having a ratio of dev posts to stats. Minor production modifier? An extra post for each 10 meters. Major production modifier? An extra five posts each 10 meters.
Therefore, a minor production 3km ship would need a 200 post dev thread. A 3km major production ship would require 600 posts. Or so on.
You can add this to weapons as well. Use a ratio of Firepower per Meter and Fighters per Meter for each role. To make something that's over that ratio, posts are required for X amount of whatever over the ratio.